Don't display cursor when using gamepad
This commit is contained in:
@@ -22,16 +22,6 @@ using mic_t = util::safe_ptr<void, freeMic>;
|
||||
using audio_t = util::safe_ptr<void, freeAudio>;
|
||||
using input_t = util::safe_ptr<void, freeInput>;
|
||||
|
||||
struct gamepad_state_t {
|
||||
std::uint16_t buttonFlags;
|
||||
std::uint8_t lt;
|
||||
std::uint8_t rt;
|
||||
std::int16_t lsX;
|
||||
std::int16_t lsY;
|
||||
std::int16_t rsX;
|
||||
std::int16_t rsY;
|
||||
};
|
||||
|
||||
std::string get_local_ip();
|
||||
|
||||
void terminate_process(std::uint64_t handle);
|
||||
@@ -40,7 +30,7 @@ mic_t microphone();
|
||||
audio_t audio(mic_t &mic, std::uint32_t sample_size);
|
||||
|
||||
display_t display();
|
||||
img_t snapshot(display_t &display);
|
||||
img_t snapshot(display_t &display_void, bool cursor);
|
||||
int32_t img_width(img_t &);
|
||||
int32_t img_height(img_t &);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user