style: adjust clang-format rules (#2186)
Co-authored-by: Vithorio Polten <reach@vithor.io>
This commit is contained in:
@@ -2,14 +2,17 @@
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* @file src/platform/linux/cuda.cu
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* @brief CUDA implementation for Linux.
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*/
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// #include <algorithm>
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#include <helper_math.h>
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// standard includes
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#include <chrono>
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#include <limits>
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#include <memory>
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#include <optional>
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#include <string_view>
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// platform includes
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#include <helper_math.h>
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// local includes
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#include "cuda.h"
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using namespace std::literals;
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@@ -18,16 +21,20 @@ using namespace std::literals;
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#define SUNSHINE_STRINGVIEW(x) SUNSHINE_STRINGVIEW_HELPER(x)
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#define CU_CHECK(x, y) \
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if(check((x), SUNSHINE_STRINGVIEW(y ": "))) return -1
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if (check((x), SUNSHINE_STRINGVIEW(y ": "))) \
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return -1
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#define CU_CHECK_VOID(x, y) \
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if(check((x), SUNSHINE_STRINGVIEW(y ": "))) return;
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if (check((x), SUNSHINE_STRINGVIEW(y ": "))) \
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return;
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#define CU_CHECK_PTR(x, y) \
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if(check((x), SUNSHINE_STRINGVIEW(y ": "))) return nullptr;
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if (check((x), SUNSHINE_STRINGVIEW(y ": "))) \
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return nullptr;
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#define CU_CHECK_OPT(x, y) \
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if(check((x), SUNSHINE_STRINGVIEW(y ": "))) return std::nullopt;
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if (check((x), SUNSHINE_STRINGVIEW(y ": "))) \
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return std::nullopt;
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#define CU_CHECK_IGNORE(x, y) \
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check((x), SUNSHINE_STRINGVIEW(y ": "))
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@@ -42,277 +49,293 @@ using namespace std::literals;
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* Not pretty and extremely error-prone, fix at earliest convenience.
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*/
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namespace platf {
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struct img_t: std::enable_shared_from_this<img_t> {
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public:
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std::uint8_t *data {};
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std::int32_t width {};
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std::int32_t height {};
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std::int32_t pixel_pitch {};
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std::int32_t row_pitch {};
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struct img_t: std::enable_shared_from_this<img_t> {
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public:
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std::uint8_t *data {};
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std::int32_t width {};
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std::int32_t height {};
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std::int32_t pixel_pitch {};
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std::int32_t row_pitch {};
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std::optional<std::chrono::steady_clock::time_point> frame_timestamp;
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std::optional<std::chrono::steady_clock::time_point> frame_timestamp;
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virtual ~img_t() = default;
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};
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} // namespace platf
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virtual ~img_t() = default;
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};
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} // namespace platf
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// End special declarations
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namespace cuda {
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struct alignas(16) cuda_color_t {
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float4 color_vec_y;
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float4 color_vec_u;
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float4 color_vec_v;
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float2 range_y;
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float2 range_uv;
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};
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struct alignas(16) cuda_color_t {
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float4 color_vec_y;
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float4 color_vec_u;
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float4 color_vec_v;
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float2 range_y;
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float2 range_uv;
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};
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static_assert(sizeof(video::color_t) == sizeof(cuda::cuda_color_t), "color matrix struct mismatch");
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static_assert(sizeof(video::color_t) == sizeof(cuda::cuda_color_t), "color matrix struct mismatch");
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auto constexpr INVALID_TEXTURE = std::numeric_limits<cudaTextureObject_t>::max();
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auto constexpr INVALID_TEXTURE = std::numeric_limits<cudaTextureObject_t>::max();
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template<class T>
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inline T div_align(T l, T r) {
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return (l + r - 1) / r;
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}
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void pass_error(const std::string_view &sv, const char *name, const char *description);
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inline static int check(cudaError_t result, const std::string_view &sv) {
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if(result) {
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auto name = cudaGetErrorName(result);
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auto description = cudaGetErrorString(result);
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pass_error(sv, name, description);
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return -1;
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template<class T>
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inline T div_align(T l, T r) {
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return (l + r - 1) / r;
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}
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return 0;
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}
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void pass_error(const std::string_view &sv, const char *name, const char *description);
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template<class T>
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ptr_t make_ptr() {
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void *p;
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CU_CHECK_PTR(cudaMalloc(&p, sizeof(T)), "Couldn't allocate color matrix");
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inline static int check(cudaError_t result, const std::string_view &sv) {
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if (result) {
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auto name = cudaGetErrorName(result);
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auto description = cudaGetErrorString(result);
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ptr_t ptr { p };
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pass_error(sv, name, description);
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return -1;
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}
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return ptr;
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}
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void freeCudaPtr_t::operator()(void *ptr) {
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CU_CHECK_IGNORE(cudaFree(ptr), "Couldn't free cuda device pointer");
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}
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void freeCudaStream_t::operator()(cudaStream_t ptr) {
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CU_CHECK_IGNORE(cudaStreamDestroy(ptr), "Couldn't free cuda stream");
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}
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stream_t make_stream(int flags) {
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cudaStream_t stream;
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if(!flags) {
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CU_CHECK_PTR(cudaStreamCreate(&stream), "Couldn't create cuda stream");
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}
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else {
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CU_CHECK_PTR(cudaStreamCreateWithFlags(&stream, flags), "Couldn't create cuda stream with flags");
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return 0;
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}
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return stream_t { stream };
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}
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template<class T>
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ptr_t make_ptr() {
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void *p;
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CU_CHECK_PTR(cudaMalloc(&p, sizeof(T)), "Couldn't allocate color matrix");
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inline __device__ float3 bgra_to_rgb(uchar4 vec) {
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return make_float3((float)vec.z, (float)vec.y, (float)vec.x);
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}
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ptr_t ptr {p};
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inline __device__ float3 bgra_to_rgb(float4 vec) {
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return make_float3(vec.z, vec.y, vec.x);
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}
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inline __device__ float2 calcUV(float3 pixel, const cuda_color_t *const color_matrix) {
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float4 vec_u = color_matrix->color_vec_u;
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float4 vec_v = color_matrix->color_vec_v;
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float u = dot(pixel, make_float3(vec_u)) + vec_u.w;
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float v = dot(pixel, make_float3(vec_v)) + vec_v.w;
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u = u * color_matrix->range_uv.x + color_matrix->range_uv.y;
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v = v * color_matrix->range_uv.x + color_matrix->range_uv.y;
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return make_float2(u, v);
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}
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inline __device__ float calcY(float3 pixel, const cuda_color_t *const color_matrix) {
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float4 vec_y = color_matrix->color_vec_y;
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return (dot(pixel, make_float3(vec_y)) + vec_y.w) * color_matrix->range_y.x + color_matrix->range_y.y;
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}
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__global__ void RGBA_to_NV12(
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cudaTextureObject_t srcImage, std::uint8_t *dstY, std::uint8_t *dstUV,
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std::uint32_t dstPitchY, std::uint32_t dstPitchUV,
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float scale, const viewport_t viewport, const cuda_color_t *const color_matrix) {
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int idX = (threadIdx.x + blockDim.x * blockIdx.x) * 2;
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int idY = (threadIdx.y + blockDim.y * blockIdx.y) * 2;
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if(idX >= viewport.width) return;
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if(idY >= viewport.height) return;
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float x = idX * scale;
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float y = idY * scale;
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idX += viewport.offsetX;
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idY += viewport.offsetY;
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uint8_t *dstY0 = dstY + idX + idY * dstPitchY;
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uint8_t *dstY1 = dstY + idX + (idY + 1) * dstPitchY;
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dstUV = dstUV + idX + (idY / 2 * dstPitchUV);
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float3 rgb_lt = bgra_to_rgb(tex2D<float4>(srcImage, x, y));
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float3 rgb_rt = bgra_to_rgb(tex2D<float4>(srcImage, x + scale, y));
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float3 rgb_lb = bgra_to_rgb(tex2D<float4>(srcImage, x, y + scale));
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float3 rgb_rb = bgra_to_rgb(tex2D<float4>(srcImage, x + scale, y + scale));
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float2 uv_lt = calcUV(rgb_lt, color_matrix) * 256.0f;
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float2 uv_rt = calcUV(rgb_rt, color_matrix) * 256.0f;
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float2 uv_lb = calcUV(rgb_lb, color_matrix) * 256.0f;
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float2 uv_rb = calcUV(rgb_rb, color_matrix) * 256.0f;
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float2 uv = (uv_lt + uv_lb + uv_rt + uv_rb) * 0.25f;
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dstUV[0] = uv.x;
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dstUV[1] = uv.y;
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dstY0[0] = calcY(rgb_lt, color_matrix) * 245.0f; // 245.0f is a magic number to ensure slight changes in luminosity are more visible
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dstY0[1] = calcY(rgb_rt, color_matrix) * 245.0f; // 245.0f is a magic number to ensure slight changes in luminosity are more visible
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dstY1[0] = calcY(rgb_lb, color_matrix) * 245.0f; // 245.0f is a magic number to ensure slight changes in luminosity are more visible
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dstY1[1] = calcY(rgb_rb, color_matrix) * 245.0f; // 245.0f is a magic number to ensure slight changes in luminosity are more visible
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}
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int tex_t::copy(std::uint8_t *src, int height, int pitch) {
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CU_CHECK(cudaMemcpy2DToArray(array, 0, 0, src, pitch, pitch, height, cudaMemcpyDeviceToDevice), "Couldn't copy to cuda array from deviceptr");
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return 0;
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}
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std::optional<tex_t> tex_t::make(int height, int pitch) {
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tex_t tex;
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auto format = cudaCreateChannelDesc<uchar4>();
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CU_CHECK_OPT(cudaMallocArray(&tex.array, &format, pitch, height, cudaArrayDefault), "Couldn't allocate cuda array");
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cudaResourceDesc res {};
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res.resType = cudaResourceTypeArray;
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res.res.array.array = tex.array;
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cudaTextureDesc desc {};
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desc.readMode = cudaReadModeNormalizedFloat;
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desc.filterMode = cudaFilterModePoint;
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desc.normalizedCoords = false;
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std::fill_n(std::begin(desc.addressMode), 2, cudaAddressModeClamp);
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CU_CHECK_OPT(cudaCreateTextureObject(&tex.texture.point, &res, &desc, nullptr), "Couldn't create cuda texture that uses point interpolation");
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desc.filterMode = cudaFilterModeLinear;
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CU_CHECK_OPT(cudaCreateTextureObject(&tex.texture.linear, &res, &desc, nullptr), "Couldn't create cuda texture that uses linear interpolation");
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return tex;
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}
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tex_t::tex_t() : array {}, texture { INVALID_TEXTURE, INVALID_TEXTURE } {}
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tex_t::tex_t(tex_t &&other) : array { other.array }, texture { other.texture } {
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other.array = 0;
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other.texture.point = INVALID_TEXTURE;
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other.texture.linear = INVALID_TEXTURE;
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}
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tex_t &tex_t::operator=(tex_t &&other) {
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std::swap(array, other.array);
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std::swap(texture, other.texture);
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return *this;
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}
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tex_t::~tex_t() {
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if(texture.point != INVALID_TEXTURE) {
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CU_CHECK_IGNORE(cudaDestroyTextureObject(texture.point), "Couldn't deallocate cuda texture that uses point interpolation");
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texture.point = INVALID_TEXTURE;
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return ptr;
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}
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if(texture.linear != INVALID_TEXTURE) {
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CU_CHECK_IGNORE(cudaDestroyTextureObject(texture.linear), "Couldn't deallocate cuda texture that uses linear interpolation");
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texture.linear = INVALID_TEXTURE;
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void freeCudaPtr_t::operator()(void *ptr) {
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CU_CHECK_IGNORE(cudaFree(ptr), "Couldn't free cuda device pointer");
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}
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if(array) {
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CU_CHECK_IGNORE(cudaFreeArray(array), "Couldn't deallocate cuda array");
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array = cudaArray_t {};
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}
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}
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sws_t::sws_t(int in_width, int in_height, int out_width, int out_height, int pitch, int threadsPerBlock, ptr_t &&color_matrix)
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: threadsPerBlock { threadsPerBlock }, color_matrix { std::move(color_matrix) } {
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// Ensure aspect ratio is maintained
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auto scalar = std::fminf(out_width / (float)in_width, out_height / (float)in_height);
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auto out_width_f = in_width * scalar;
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auto out_height_f = in_height * scalar;
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// result is always positive
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auto offsetX_f = (out_width - out_width_f) / 2;
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auto offsetY_f = (out_height - out_height_f) / 2;
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viewport.width = out_width_f;
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viewport.height = out_height_f;
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viewport.offsetX = offsetX_f;
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viewport.offsetY = offsetY_f;
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scale = 1.0f / scalar;
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}
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std::optional<sws_t> sws_t::make(int in_width, int in_height, int out_width, int out_height, int pitch) {
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cudaDeviceProp props;
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int device;
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CU_CHECK_OPT(cudaGetDevice(&device), "Couldn't get cuda device");
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CU_CHECK_OPT(cudaGetDeviceProperties(&props, device), "Couldn't get cuda device properties");
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auto ptr = make_ptr<cuda_color_t>();
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if(!ptr) {
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return std::nullopt;
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void freeCudaStream_t::operator()(cudaStream_t ptr) {
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CU_CHECK_IGNORE(cudaStreamDestroy(ptr), "Couldn't free cuda stream");
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}
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return std::make_optional<sws_t>(in_width, in_height, out_width, out_height, pitch, props.maxThreadsPerMultiProcessor / props.maxBlocksPerMultiProcessor, std::move(ptr));
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}
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stream_t make_stream(int flags) {
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cudaStream_t stream;
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int sws_t::convert(std::uint8_t *Y, std::uint8_t *UV, std::uint32_t pitchY, std::uint32_t pitchUV, cudaTextureObject_t texture, stream_t::pointer stream) {
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return convert(Y, UV, pitchY, pitchUV, texture, stream, viewport);
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}
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if (!flags) {
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CU_CHECK_PTR(cudaStreamCreate(&stream), "Couldn't create cuda stream");
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} else {
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CU_CHECK_PTR(cudaStreamCreateWithFlags(&stream, flags), "Couldn't create cuda stream with flags");
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}
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int sws_t::convert(std::uint8_t *Y, std::uint8_t *UV, std::uint32_t pitchY, std::uint32_t pitchUV, cudaTextureObject_t texture, stream_t::pointer stream, const viewport_t &viewport) {
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int threadsX = viewport.width / 2;
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int threadsY = viewport.height / 2;
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return stream_t {stream};
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}
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dim3 block(threadsPerBlock);
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dim3 grid(div_align(threadsX, threadsPerBlock), threadsY);
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inline __device__ float3 bgra_to_rgb(uchar4 vec) {
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return make_float3((float) vec.z, (float) vec.y, (float) vec.x);
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}
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RGBA_to_NV12<<<grid, block, 0, stream>>>(texture, Y, UV, pitchY, pitchUV, scale, viewport, (cuda_color_t *)color_matrix.get());
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inline __device__ float3 bgra_to_rgb(float4 vec) {
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return make_float3(vec.z, vec.y, vec.x);
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}
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return CU_CHECK_IGNORE(cudaGetLastError(), "RGBA_to_NV12 failed");
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}
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inline __device__ float2 calcUV(float3 pixel, const cuda_color_t *const color_matrix) {
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float4 vec_u = color_matrix->color_vec_u;
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float4 vec_v = color_matrix->color_vec_v;
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void sws_t::apply_colorspace(const video::sunshine_colorspace_t& colorspace) {
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auto color_p = video::color_vectors_from_colorspace(colorspace);
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CU_CHECK_IGNORE(cudaMemcpy(color_matrix.get(), color_p, sizeof(video::color_t), cudaMemcpyHostToDevice), "Couldn't copy color matrix to cuda");
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}
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float u = dot(pixel, make_float3(vec_u)) + vec_u.w;
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float v = dot(pixel, make_float3(vec_v)) + vec_v.w;
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int sws_t::load_ram(platf::img_t &img, cudaArray_t array) {
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return CU_CHECK_IGNORE(cudaMemcpy2DToArray(array, 0, 0, img.data, img.row_pitch, img.width * img.pixel_pitch, img.height, cudaMemcpyHostToDevice), "Couldn't copy to cuda array");
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}
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u = u * color_matrix->range_uv.x + color_matrix->range_uv.y;
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v = v * color_matrix->range_uv.x + color_matrix->range_uv.y;
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} // namespace cuda
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return make_float2(u, v);
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}
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inline __device__ float calcY(float3 pixel, const cuda_color_t *const color_matrix) {
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float4 vec_y = color_matrix->color_vec_y;
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return (dot(pixel, make_float3(vec_y)) + vec_y.w) * color_matrix->range_y.x + color_matrix->range_y.y;
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}
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__global__ void RGBA_to_NV12(
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cudaTextureObject_t srcImage,
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std::uint8_t *dstY,
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std::uint8_t *dstUV,
|
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std::uint32_t dstPitchY,
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std::uint32_t dstPitchUV,
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float scale,
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const viewport_t viewport,
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const cuda_color_t *const color_matrix
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) {
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int idX = (threadIdx.x + blockDim.x * blockIdx.x) * 2;
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int idY = (threadIdx.y + blockDim.y * blockIdx.y) * 2;
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if (idX >= viewport.width) {
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return;
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}
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if (idY >= viewport.height) {
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return;
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}
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float x = idX * scale;
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float y = idY * scale;
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||||
|
||||
idX += viewport.offsetX;
|
||||
idY += viewport.offsetY;
|
||||
|
||||
uint8_t *dstY0 = dstY + idX + idY * dstPitchY;
|
||||
uint8_t *dstY1 = dstY + idX + (idY + 1) * dstPitchY;
|
||||
dstUV = dstUV + idX + (idY / 2 * dstPitchUV);
|
||||
|
||||
float3 rgb_lt = bgra_to_rgb(tex2D<float4>(srcImage, x, y));
|
||||
float3 rgb_rt = bgra_to_rgb(tex2D<float4>(srcImage, x + scale, y));
|
||||
float3 rgb_lb = bgra_to_rgb(tex2D<float4>(srcImage, x, y + scale));
|
||||
float3 rgb_rb = bgra_to_rgb(tex2D<float4>(srcImage, x + scale, y + scale));
|
||||
|
||||
float2 uv_lt = calcUV(rgb_lt, color_matrix) * 256.0f;
|
||||
float2 uv_rt = calcUV(rgb_rt, color_matrix) * 256.0f;
|
||||
float2 uv_lb = calcUV(rgb_lb, color_matrix) * 256.0f;
|
||||
float2 uv_rb = calcUV(rgb_rb, color_matrix) * 256.0f;
|
||||
|
||||
float2 uv = (uv_lt + uv_lb + uv_rt + uv_rb) * 0.25f;
|
||||
|
||||
dstUV[0] = uv.x;
|
||||
dstUV[1] = uv.y;
|
||||
dstY0[0] = calcY(rgb_lt, color_matrix) * 245.0f; // 245.0f is a magic number to ensure slight changes in luminosity are more visible
|
||||
dstY0[1] = calcY(rgb_rt, color_matrix) * 245.0f; // 245.0f is a magic number to ensure slight changes in luminosity are more visible
|
||||
dstY1[0] = calcY(rgb_lb, color_matrix) * 245.0f; // 245.0f is a magic number to ensure slight changes in luminosity are more visible
|
||||
dstY1[1] = calcY(rgb_rb, color_matrix) * 245.0f; // 245.0f is a magic number to ensure slight changes in luminosity are more visible
|
||||
}
|
||||
|
||||
int tex_t::copy(std::uint8_t *src, int height, int pitch) {
|
||||
CU_CHECK(cudaMemcpy2DToArray(array, 0, 0, src, pitch, pitch, height, cudaMemcpyDeviceToDevice), "Couldn't copy to cuda array from deviceptr");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::optional<tex_t> tex_t::make(int height, int pitch) {
|
||||
tex_t tex;
|
||||
|
||||
auto format = cudaCreateChannelDesc<uchar4>();
|
||||
CU_CHECK_OPT(cudaMallocArray(&tex.array, &format, pitch, height, cudaArrayDefault), "Couldn't allocate cuda array");
|
||||
|
||||
cudaResourceDesc res {};
|
||||
res.resType = cudaResourceTypeArray;
|
||||
res.res.array.array = tex.array;
|
||||
|
||||
cudaTextureDesc desc {};
|
||||
|
||||
desc.readMode = cudaReadModeNormalizedFloat;
|
||||
desc.filterMode = cudaFilterModePoint;
|
||||
desc.normalizedCoords = false;
|
||||
|
||||
std::fill_n(std::begin(desc.addressMode), 2, cudaAddressModeClamp);
|
||||
|
||||
CU_CHECK_OPT(cudaCreateTextureObject(&tex.texture.point, &res, &desc, nullptr), "Couldn't create cuda texture that uses point interpolation");
|
||||
|
||||
desc.filterMode = cudaFilterModeLinear;
|
||||
|
||||
CU_CHECK_OPT(cudaCreateTextureObject(&tex.texture.linear, &res, &desc, nullptr), "Couldn't create cuda texture that uses linear interpolation");
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
tex_t::tex_t():
|
||||
array {},
|
||||
texture {INVALID_TEXTURE, INVALID_TEXTURE} {
|
||||
}
|
||||
|
||||
tex_t::tex_t(tex_t &&other):
|
||||
array {other.array},
|
||||
texture {other.texture} {
|
||||
other.array = 0;
|
||||
other.texture.point = INVALID_TEXTURE;
|
||||
other.texture.linear = INVALID_TEXTURE;
|
||||
}
|
||||
|
||||
tex_t &tex_t::operator=(tex_t &&other) {
|
||||
std::swap(array, other.array);
|
||||
std::swap(texture, other.texture);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
tex_t::~tex_t() {
|
||||
if (texture.point != INVALID_TEXTURE) {
|
||||
CU_CHECK_IGNORE(cudaDestroyTextureObject(texture.point), "Couldn't deallocate cuda texture that uses point interpolation");
|
||||
|
||||
texture.point = INVALID_TEXTURE;
|
||||
}
|
||||
|
||||
if (texture.linear != INVALID_TEXTURE) {
|
||||
CU_CHECK_IGNORE(cudaDestroyTextureObject(texture.linear), "Couldn't deallocate cuda texture that uses linear interpolation");
|
||||
|
||||
texture.linear = INVALID_TEXTURE;
|
||||
}
|
||||
|
||||
if (array) {
|
||||
CU_CHECK_IGNORE(cudaFreeArray(array), "Couldn't deallocate cuda array");
|
||||
|
||||
array = cudaArray_t {};
|
||||
}
|
||||
}
|
||||
|
||||
sws_t::sws_t(int in_width, int in_height, int out_width, int out_height, int pitch, int threadsPerBlock, ptr_t &&color_matrix):
|
||||
threadsPerBlock {threadsPerBlock},
|
||||
color_matrix {std::move(color_matrix)} {
|
||||
// Ensure aspect ratio is maintained
|
||||
auto scalar = std::fminf(out_width / (float) in_width, out_height / (float) in_height);
|
||||
auto out_width_f = in_width * scalar;
|
||||
auto out_height_f = in_height * scalar;
|
||||
|
||||
// result is always positive
|
||||
auto offsetX_f = (out_width - out_width_f) / 2;
|
||||
auto offsetY_f = (out_height - out_height_f) / 2;
|
||||
|
||||
viewport.width = out_width_f;
|
||||
viewport.height = out_height_f;
|
||||
|
||||
viewport.offsetX = offsetX_f;
|
||||
viewport.offsetY = offsetY_f;
|
||||
|
||||
scale = 1.0f / scalar;
|
||||
}
|
||||
|
||||
std::optional<sws_t> sws_t::make(int in_width, int in_height, int out_width, int out_height, int pitch) {
|
||||
cudaDeviceProp props;
|
||||
int device;
|
||||
CU_CHECK_OPT(cudaGetDevice(&device), "Couldn't get cuda device");
|
||||
CU_CHECK_OPT(cudaGetDeviceProperties(&props, device), "Couldn't get cuda device properties");
|
||||
|
||||
auto ptr = make_ptr<cuda_color_t>();
|
||||
if (!ptr) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
return std::make_optional<sws_t>(in_width, in_height, out_width, out_height, pitch, props.maxThreadsPerMultiProcessor / props.maxBlocksPerMultiProcessor, std::move(ptr));
|
||||
}
|
||||
|
||||
int sws_t::convert(std::uint8_t *Y, std::uint8_t *UV, std::uint32_t pitchY, std::uint32_t pitchUV, cudaTextureObject_t texture, stream_t::pointer stream) {
|
||||
return convert(Y, UV, pitchY, pitchUV, texture, stream, viewport);
|
||||
}
|
||||
|
||||
int sws_t::convert(std::uint8_t *Y, std::uint8_t *UV, std::uint32_t pitchY, std::uint32_t pitchUV, cudaTextureObject_t texture, stream_t::pointer stream, const viewport_t &viewport) {
|
||||
int threadsX = viewport.width / 2;
|
||||
int threadsY = viewport.height / 2;
|
||||
|
||||
dim3 block(threadsPerBlock);
|
||||
dim3 grid(div_align(threadsX, threadsPerBlock), threadsY);
|
||||
|
||||
RGBA_to_NV12<<<grid, block, 0, stream>>>(texture, Y, UV, pitchY, pitchUV, scale, viewport, (cuda_color_t *) color_matrix.get());
|
||||
|
||||
return CU_CHECK_IGNORE(cudaGetLastError(), "RGBA_to_NV12 failed");
|
||||
}
|
||||
|
||||
void sws_t::apply_colorspace(const video::sunshine_colorspace_t &colorspace) {
|
||||
auto color_p = video::color_vectors_from_colorspace(colorspace);
|
||||
CU_CHECK_IGNORE(cudaMemcpy(color_matrix.get(), color_p, sizeof(video::color_t), cudaMemcpyHostToDevice), "Couldn't copy color matrix to cuda");
|
||||
}
|
||||
|
||||
int sws_t::load_ram(platf::img_t &img, cudaArray_t array) {
|
||||
return CU_CHECK_IGNORE(cudaMemcpy2DToArray(array, 0, 0, img.data, img.row_pitch, img.width * img.pixel_pitch, img.height, cudaMemcpyHostToDevice), "Couldn't copy to cuda array");
|
||||
}
|
||||
|
||||
} // namespace cuda
|
||||
|
||||
Reference in New Issue
Block a user