Implement HDR support for Windows (#825)
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22
src_assets/windows/assets/shaders/directx/ScenePS_NW.hlsl
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22
src_assets/windows/assets/shaders/directx/ScenePS_NW.hlsl
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@@ -0,0 +1,22 @@
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Texture2D image : register(t0);
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SamplerState def_sampler : register(s0);
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struct PS_INPUT
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{
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float4 pos : SV_POSITION;
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float2 tex : TEXCOORD;
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};
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cbuffer SdrScaling : register(b0) {
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float scale_factor;
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};
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float4 main_ps(PS_INPUT frag_in) : SV_Target
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{
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float4 rgba = image.Sample(def_sampler, frag_in.tex, 0);
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rgba.rgb = rgba.rgb * scale_factor;
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return rgba;
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}
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