Update tools/ddprobe.cpp

Co-authored-by: ReenigneArcher <42013603+ReenigneArcher@users.noreply.github.com>
This commit is contained in:
Chase Payne
2024-08-23 09:11:18 -05:00
committed by ReenigneArcher
parent 431a7f6bf0
commit bae2d30816

View File

@@ -82,7 +82,7 @@ syncThreadDesktop() {
* @param mappedResource A reference to a `D3D11_MAPPED_SUBRESOURCE` structure containing the mapped subresource data of the frame to be analyzed. * @param mappedResource A reference to a `D3D11_MAPPED_SUBRESOURCE` structure containing the mapped subresource data of the frame to be analyzed.
* @param frameDesc A reference to a `D3D11_TEXTURE2D_DESC` structure describing the texture properties, including width and height. * @param frameDesc A reference to a `D3D11_TEXTURE2D_DESC` structure describing the texture properties, including width and height.
* @param darknessThreshold A floating-point value representing the threshold above which a pixel's RGB values are considered dark. The value ranges from 0.0f to 1.0f, with a default value of 0.1f. * @param darknessThreshold A floating-point value representing the threshold above which a pixel's RGB values are considered dark. The value ranges from 0.0f to 1.0f, with a default value of 0.1f.
* @return bool Returns `true` if the frame contains any non-dark pixels, indicating it is valid; otherwise, returns `false`. * @return Returns `true` if the frame contains any non-dark pixels, indicating it is valid; otherwise, returns `false`.
*/ */
bool bool
is_valid_frame(const D3D11_MAPPED_SUBRESOURCE &mappedResource, const D3D11_TEXTURE2D_DESC &frameDesc, float darknessThreshold = 0.1f) { is_valid_frame(const D3D11_MAPPED_SUBRESOURCE &mappedResource, const D3D11_TEXTURE2D_DESC &frameDesc, float darknessThreshold = 0.1f) {