Fix incorrect scaling for absolute mouse coordinates

This commit is contained in:
loki
2021-06-24 20:53:19 +02:00
parent 1eda45a81a
commit b67600962a
6 changed files with 35 additions and 24 deletions
-2
View File
@@ -106,8 +106,6 @@ inline std::string_view from_pix_fmt(pix_fmt_e pix_fmt) {
// Dimensions for touchscreen input
struct touch_port_t {
int offset_x, offset_y;
int env_width, env_height;
int width, height;
};
+4 -4
View File
@@ -145,8 +145,8 @@ public:
void abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y) {
auto touchscreen = ((input_raw_t *)input.get())->touch_input.get();
auto scaled_x = (int)std::lround((x + touch_port.offset_x) * ((float)target_touch_port.env_width / (float)touch_port.env_width));
auto scaled_y = (int)std::lround((y + touch_port.offset_y) * ((float)target_touch_port.env_height / (float)touch_port.env_height));
auto scaled_x = (int)std::lround((x + touch_port.offset_x) * ((float)target_touch_port.width / (float)touch_port.width));
auto scaled_y = (int)std::lround((y + touch_port.offset_y) * ((float)target_touch_port.height / (float)touch_port.height));
libevdev_uinput_write_event(touchscreen, EV_ABS, ABS_X, scaled_x);
libevdev_uinput_write_event(touchscreen, EV_ABS, ABS_Y, scaled_y);
@@ -470,7 +470,7 @@ evdev_t touchscreen() {
input_absinfo absx {
0,
0,
target_touch_port.env_width,
target_touch_port.width,
1,
0,
28
@@ -479,7 +479,7 @@ evdev_t touchscreen() {
input_absinfo absy {
0,
0,
target_touch_port.env_height,
target_touch_port.height,
1,
0,
28
+2 -2
View File
@@ -123,8 +123,8 @@ void abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y)
// MOUSEEVENTF_VIRTUALDESK maps to the entirety of the desktop rather than the primary desktop
MOUSEEVENTF_VIRTUALDESK;
auto scaled_x = std::lround((x + touch_port.offset_x) * ((float)target_touch_port.env_width / (float)touch_port.env_width));
auto scaled_y = std::lround((y + touch_port.offset_y) * ((float)target_touch_port.env_height / (float)touch_port.env_height));
auto scaled_x = std::lround((x + touch_port.offset_x) * ((float)target_touch_port.width / (float)touch_port.width));
auto scaled_y = std::lround((y + touch_port.offset_y) * ((float)target_touch_port.height / (float)touch_port.height));
mi.dx = scaled_x;
mi.dy = scaled_y;