Keep image on vram if at all possible with wlroots based compositors
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@@ -8,10 +8,18 @@ namespace egl {
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struct surface_descriptor_t;
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}
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namespace va {
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std::shared_ptr<platf::hwdevice_t> make_hwdevice(int width, int height);
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std::shared_ptr<platf::hwdevice_t> make_hwdevice(int width, int height, file_t &&card, int offset_x, int offset_y, const egl::surface_descriptor_t &sd);
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/**
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* Width --> Width of the image
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* Height --> Height of the image
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* offset_x --> Horizontal offset of the image in the texture
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* offset_y --> Vertical offset of the image in the texture
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* file_t card --> The file descriptor of the render device used for encoding
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*/
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std::shared_ptr<platf::hwdevice_t> make_hwdevice(int width, int height, bool vram);
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std::shared_ptr<platf::hwdevice_t> make_hwdevice(int width, int height, int offset_x, int offset_y, bool vram);
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std::shared_ptr<platf::hwdevice_t> make_hwdevice(int width, int height, file_t &&card, int offset_x, int offset_y, bool vram);
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// Ensure the render device pointed to by fd is capable of encoding h264
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// Ensure the render device pointed to by fd is capable of encoding h264 with the hevc_mode configured
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bool validate(int fd);
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int init();
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