Dynamically plug and unplug emulated gamepads
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@@ -2,8 +2,8 @@
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#include <sstream>
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#include <iomanip>
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#include <Ws2tcpip.h>
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#include <Winsock2.h>
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#include <ws2tcpip.h>
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#include <winsock2.h>
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#include <windows.h>
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#include <winuser.h>
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#include <iphlpapi.h>
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@@ -36,20 +36,38 @@ public:
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}
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x360s.resize(MAX_GAMEPADS);
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for(auto &x360 : x360s) {
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x360.reset(vigem_target_x360_alloc());
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status = vigem_target_add(client.get(), x360.get());
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if(!VIGEM_SUCCESS(status)) {
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BOOST_LOG(error) << "Couldn't add Gamepad to ViGEm connection ["sv << util::hex(status).to_string_view() << ']';
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return 0;
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}
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return -1;
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}
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int alloc_x360(int nr) {
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auto &x360 = x360s[nr];
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assert(!x360);
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x360.reset(vigem_target_x360_alloc());
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auto status = vigem_target_add(client.get(), x360.get());
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if(!VIGEM_SUCCESS(status)) {
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BOOST_LOG(error) << "Couldn't add Gamepad to ViGEm connection ["sv << util::hex(status).to_string_view() << ']';
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return -1;
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}
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return 0;
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}
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void free_target(int nr) {
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auto &x360 = x360s[nr];
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if(x360 && vigem_target_is_attached(x360.get())) {
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auto status = vigem_target_remove(client.get(), x360.get());
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if(!VIGEM_SUCCESS(status)) {
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BOOST_LOG(warning) << "Couldn't detach gamepad from ViGEm ["sv << util::hex(status).to_string_view() << ']';
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}
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}
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x360.reset();
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}
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~vigem_t() {
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if(client) {
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for(auto &x360 : x360s) {
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@@ -263,6 +281,21 @@ void keyboard(input_t &input, uint16_t modcode, bool release) {
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}
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}
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int alloc_gamepad(input_t &input, int nr) {
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if(!input) {
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return 0;
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}
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return ((vigem_t*)input.get())->alloc_x360(nr);
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}
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void free_gamepad(input_t &input, int nr) {
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if(!input) {
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return;
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}
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((vigem_t*)input.get())->free_target(nr);
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}
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void gamepad(input_t &input, int nr, const gamepad_state_t &gamepad_state) {
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// If there is no gamepad support
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if(!input) {
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