Dynamically plug and unplug emulated gamepads

This commit is contained in:
loki
2020-01-31 20:57:34 +01:00
parent 3a6c18279e
commit b10c971374
7 changed files with 90 additions and 38 deletions

View File

@@ -37,6 +37,7 @@ struct input_t {
platf::input_t input;
std::uint16_t active_gamepad_state;
std::vector<gamepad_t> gamepads;
};