Fix all display being enabled when virtual display quits

The inclusion of libdisplaydevice further complicated the already messy display configuration thing...
This commit is contained in:
Yukino Song
2025-01-20 21:55:49 +08:00
parent 0b2ca076da
commit a63b0892aa

View File

@@ -231,28 +231,42 @@ namespace proc {
launch_session->display_guid
);
BOOST_LOG(info) << "Virtual Display created at " << vdisplayName;
if (!vdisplayName.empty()) {
BOOST_LOG(info) << "Virtual Display created at " << vdisplayName;
// Don't change display settings when no params are given
if (launch_session->width && launch_session->height && launch_session->fps) {
// Apply display settings
VDISPLAY::changeDisplaySettings(vdisplayName.c_str(), render_width, render_height, launch_session->fps);
// Don't change display settings when no params are given
if (launch_session->width && launch_session->height && launch_session->fps) {
// Apply display settings
VDISPLAY::changeDisplaySettings(vdisplayName.c_str(), render_width, render_height, launch_session->fps);
}
// Set virtual_display to true when everything went fine
this->virtual_display = true;
this->display_name = platf::to_utf8(vdisplayName);
// When using virtual display, we don't care which display user configured to use.
// So we always set output_name to the newly created virtual display as a workaround for
// empty name when probing graphics cards.
config::video.output_name = display_device::map_display_name(this->display_name);
} else {
BOOST_LOG(warning) << "Virtual Display creation failed!";
}
// Set virtual_display to true when everything went fine
this->virtual_display = true;
this->display_name = platf::to_utf8(vdisplayName);
// When using virtual display, we don't care which display user configured to use.
// So we always set output_name to the newly created virtual display as a workaround for
// empty name when probing graphics cards.
config::video.output_name = display_device::map_display_name(this->display_name);
}
}
#endif
display_device::configure_display(config::video, *launch_session);
// We should not preserve display state when using virtual display.
// It is already handled by Windows properly.
if (this->virtual_display) {
display_device::reset_persistence();
}
#else
display_device::configure_display(config::video, *launch_session);
#endif
// Probe encoders again before streaming to ensure our chosen
// encoder matches the active GPU (which could have changed
@@ -543,7 +557,7 @@ namespace proc {
// Load the configured output_name first
// to prevent the value being write to empty when the initial terminate happens
if (proc.initial_display.empty()) {
if (!has_run && proc.initial_display.empty()) {
proc.initial_display = config::video.output_name;
} else {
// Restore output name to its original value