move sunshine to src
- this will allow for common cpp workflow files within org
This commit is contained in:
177
src/platform/windows/display.h
Normal file
177
src/platform/windows/display.h
Normal file
@@ -0,0 +1,177 @@
|
||||
//
|
||||
// Created by loki on 4/23/20.
|
||||
//
|
||||
|
||||
#ifndef SUNSHINE_DISPLAY_H
|
||||
#define SUNSHINE_DISPLAY_H
|
||||
|
||||
#include <d3d11.h>
|
||||
#include <d3d11_4.h>
|
||||
#include <d3dcommon.h>
|
||||
#include <dwmapi.h>
|
||||
#include <dxgi.h>
|
||||
#include <dxgi1_2.h>
|
||||
|
||||
#include "src/platform/common.h"
|
||||
#include "src/utility.h"
|
||||
|
||||
namespace platf::dxgi {
|
||||
extern const char *format_str[];
|
||||
|
||||
template<class T>
|
||||
void Release(T *dxgi) {
|
||||
dxgi->Release();
|
||||
}
|
||||
|
||||
using factory1_t = util::safe_ptr<IDXGIFactory1, Release<IDXGIFactory1>>;
|
||||
using dxgi_t = util::safe_ptr<IDXGIDevice, Release<IDXGIDevice>>;
|
||||
using dxgi1_t = util::safe_ptr<IDXGIDevice1, Release<IDXGIDevice1>>;
|
||||
using device_t = util::safe_ptr<ID3D11Device, Release<ID3D11Device>>;
|
||||
using device_ctx_t = util::safe_ptr<ID3D11DeviceContext, Release<ID3D11DeviceContext>>;
|
||||
using adapter_t = util::safe_ptr<IDXGIAdapter1, Release<IDXGIAdapter1>>;
|
||||
using output_t = util::safe_ptr<IDXGIOutput, Release<IDXGIOutput>>;
|
||||
using output1_t = util::safe_ptr<IDXGIOutput1, Release<IDXGIOutput1>>;
|
||||
using dup_t = util::safe_ptr<IDXGIOutputDuplication, Release<IDXGIOutputDuplication>>;
|
||||
using texture2d_t = util::safe_ptr<ID3D11Texture2D, Release<ID3D11Texture2D>>;
|
||||
using texture1d_t = util::safe_ptr<ID3D11Texture1D, Release<ID3D11Texture1D>>;
|
||||
using resource_t = util::safe_ptr<IDXGIResource, Release<IDXGIResource>>;
|
||||
using multithread_t = util::safe_ptr<ID3D11Multithread, Release<ID3D11Multithread>>;
|
||||
using vs_t = util::safe_ptr<ID3D11VertexShader, Release<ID3D11VertexShader>>;
|
||||
using ps_t = util::safe_ptr<ID3D11PixelShader, Release<ID3D11PixelShader>>;
|
||||
using blend_t = util::safe_ptr<ID3D11BlendState, Release<ID3D11BlendState>>;
|
||||
using input_layout_t = util::safe_ptr<ID3D11InputLayout, Release<ID3D11InputLayout>>;
|
||||
using render_target_t = util::safe_ptr<ID3D11RenderTargetView, Release<ID3D11RenderTargetView>>;
|
||||
using shader_res_t = util::safe_ptr<ID3D11ShaderResourceView, Release<ID3D11ShaderResourceView>>;
|
||||
using buf_t = util::safe_ptr<ID3D11Buffer, Release<ID3D11Buffer>>;
|
||||
using raster_state_t = util::safe_ptr<ID3D11RasterizerState, Release<ID3D11RasterizerState>>;
|
||||
using sampler_state_t = util::safe_ptr<ID3D11SamplerState, Release<ID3D11SamplerState>>;
|
||||
using blob_t = util::safe_ptr<ID3DBlob, Release<ID3DBlob>>;
|
||||
using depth_stencil_state_t = util::safe_ptr<ID3D11DepthStencilState, Release<ID3D11DepthStencilState>>;
|
||||
using depth_stencil_view_t = util::safe_ptr<ID3D11DepthStencilView, Release<ID3D11DepthStencilView>>;
|
||||
|
||||
namespace video {
|
||||
using device_t = util::safe_ptr<ID3D11VideoDevice, Release<ID3D11VideoDevice>>;
|
||||
using ctx_t = util::safe_ptr<ID3D11VideoContext, Release<ID3D11VideoContext>>;
|
||||
using processor_t = util::safe_ptr<ID3D11VideoProcessor, Release<ID3D11VideoProcessor>>;
|
||||
using processor_out_t = util::safe_ptr<ID3D11VideoProcessorOutputView, Release<ID3D11VideoProcessorOutputView>>;
|
||||
using processor_in_t = util::safe_ptr<ID3D11VideoProcessorInputView, Release<ID3D11VideoProcessorInputView>>;
|
||||
using processor_enum_t = util::safe_ptr<ID3D11VideoProcessorEnumerator, Release<ID3D11VideoProcessorEnumerator>>;
|
||||
} // namespace video
|
||||
|
||||
class hwdevice_t;
|
||||
struct cursor_t {
|
||||
std::vector<std::uint8_t> img_data;
|
||||
|
||||
DXGI_OUTDUPL_POINTER_SHAPE_INFO shape_info;
|
||||
int x, y;
|
||||
bool visible;
|
||||
};
|
||||
|
||||
class gpu_cursor_t {
|
||||
public:
|
||||
gpu_cursor_t() : cursor_view { 0, 0, 0, 0, 0.0f, 1.0f } {};
|
||||
void set_pos(LONG rel_x, LONG rel_y, bool visible) {
|
||||
cursor_view.TopLeftX = rel_x;
|
||||
cursor_view.TopLeftY = rel_y;
|
||||
|
||||
this->visible = visible;
|
||||
}
|
||||
|
||||
void set_texture(LONG width, LONG height, texture2d_t &&texture) {
|
||||
cursor_view.Width = width;
|
||||
cursor_view.Height = height;
|
||||
|
||||
this->texture = std::move(texture);
|
||||
}
|
||||
|
||||
texture2d_t texture;
|
||||
shader_res_t input_res;
|
||||
|
||||
D3D11_VIEWPORT cursor_view;
|
||||
|
||||
bool visible;
|
||||
};
|
||||
|
||||
class duplication_t {
|
||||
public:
|
||||
dup_t dup;
|
||||
bool has_frame {};
|
||||
bool use_dwmflush {};
|
||||
|
||||
capture_e next_frame(DXGI_OUTDUPL_FRAME_INFO &frame_info, std::chrono::milliseconds timeout, resource_t::pointer *res_p);
|
||||
capture_e reset(dup_t::pointer dup_p = dup_t::pointer());
|
||||
capture_e release_frame();
|
||||
|
||||
~duplication_t();
|
||||
};
|
||||
|
||||
class display_base_t : public display_t {
|
||||
public:
|
||||
int init(int framerate, const std::string &display_name);
|
||||
|
||||
std::chrono::nanoseconds delay;
|
||||
|
||||
factory1_t factory;
|
||||
adapter_t adapter;
|
||||
output_t output;
|
||||
device_t device;
|
||||
device_ctx_t device_ctx;
|
||||
duplication_t dup;
|
||||
|
||||
DXGI_FORMAT format;
|
||||
D3D_FEATURE_LEVEL feature_level;
|
||||
|
||||
typedef enum _D3DKMT_SCHEDULINGPRIORITYCLASS {
|
||||
D3DKMT_SCHEDULINGPRIORITYCLASS_IDLE,
|
||||
D3DKMT_SCHEDULINGPRIORITYCLASS_BELOW_NORMAL,
|
||||
D3DKMT_SCHEDULINGPRIORITYCLASS_NORMAL,
|
||||
D3DKMT_SCHEDULINGPRIORITYCLASS_ABOVE_NORMAL,
|
||||
D3DKMT_SCHEDULINGPRIORITYCLASS_HIGH,
|
||||
D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME
|
||||
} D3DKMT_SCHEDULINGPRIORITYCLASS;
|
||||
|
||||
typedef NTSTATUS WINAPI (*PD3DKMTSetProcessSchedulingPriorityClass)(HANDLE, D3DKMT_SCHEDULINGPRIORITYCLASS);
|
||||
};
|
||||
|
||||
class display_ram_t : public display_base_t {
|
||||
public:
|
||||
capture_e capture(snapshot_cb_t &&snapshot_cb, std::shared_ptr<img_t> img, bool *cursor) override;
|
||||
capture_e snapshot(img_t *img, std::chrono::milliseconds timeout, bool cursor_visible);
|
||||
|
||||
|
||||
std::shared_ptr<img_t> alloc_img() override;
|
||||
int dummy_img(img_t *img) override;
|
||||
|
||||
int init(int framerate, const std::string &display_name);
|
||||
|
||||
cursor_t cursor;
|
||||
D3D11_MAPPED_SUBRESOURCE img_info;
|
||||
texture2d_t texture;
|
||||
};
|
||||
|
||||
class display_vram_t : public display_base_t, public std::enable_shared_from_this<display_vram_t> {
|
||||
public:
|
||||
capture_e capture(snapshot_cb_t &&snapshot_cb, std::shared_ptr<img_t> img, bool *cursor) override;
|
||||
capture_e snapshot(img_t *img, std::chrono::milliseconds timeout, bool cursor_visible);
|
||||
|
||||
std::shared_ptr<img_t> alloc_img() override;
|
||||
int dummy_img(img_t *img_base) override;
|
||||
|
||||
int init(int framerate, const std::string &display_name);
|
||||
|
||||
std::shared_ptr<platf::hwdevice_t> make_hwdevice(pix_fmt_e pix_fmt) override;
|
||||
|
||||
sampler_state_t sampler_linear;
|
||||
|
||||
blend_t blend_enable;
|
||||
blend_t blend_disable;
|
||||
|
||||
ps_t scene_ps;
|
||||
vs_t scene_vs;
|
||||
|
||||
texture2d_t src;
|
||||
gpu_cursor_t cursor;
|
||||
};
|
||||
} // namespace platf::dxgi
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user