Get it to compile for windows in debug mode
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43
sunshine/platform/windows.cpp
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43
sunshine/platform/windows.cpp
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#include "common.h"
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namespace platf {
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using namespace std::literals;
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std::string get_local_ip() { return "192.168.0.119"s; }
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std::unique_ptr<mic_t> microphone() { return nullptr; }
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std::unique_ptr<display_t> display() { return nullptr; }
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input_t input() {
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return nullptr;
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}
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void move_mouse(input_t &input, int deltaX, int deltaY) {}
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void button_mouse(input_t &input, int button, bool release) {}
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void scroll(input_t &input, int distance) {}
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void keyboard(input_t &input, uint16_t modcode, bool release) {}
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namespace gp {
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void dpad_y(input_t &input, int button_state) {} // up pressed == -1, down pressed == 1, else 0
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void dpad_x(input_t &input, int button_state) {} // left pressed == -1, right pressed == 1, else 0
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void start(input_t &input, int button_down) {}
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void back(input_t &input, int button_down) {}
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void left_stick(input_t &input, int button_down) {}
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void right_stick(input_t &input, int button_down) {}
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void left_button(input_t &input, int button_down) {}
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void right_button(input_t &input, int button_down) {}
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void home(input_t &input, int button_down) {}
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void a(input_t &input, int button_down) {}
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void b(input_t &input, int button_down) {}
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void x(input_t &input, int button_down) {}
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void y(input_t &input, int button_down) {}
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void left_trigger(input_t &input, std::uint8_t abs_z) {}
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void right_trigger(input_t &input, std::uint8_t abs_z) {}
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void left_stick_x(input_t &input, std::int16_t x) {}
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void left_stick_y(input_t &input, std::int16_t y) {}
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void right_stick_x(input_t &input, std::int16_t x) {}
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void right_stick_y(input_t &input, std::int16_t y) {}
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void sync(input_t &input) {}
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}
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void freeInput(void*) {}
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}
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