Refactor to use pixel format helpers in VAAPI
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@@ -195,25 +195,7 @@ namespace va {
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return -1;
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}
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// Decide the bit depth format of the backing texture based the target frame format
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GLint gl_format;
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switch (hw_frames_ctx->sw_format) {
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case AV_PIX_FMT_YUV420P:
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case AV_PIX_FMT_NV12:
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gl_format = GL_RGBA8;
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break;
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case AV_PIX_FMT_YUV420P10:
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case AV_PIX_FMT_P010:
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gl_format = GL_RGB10_A2;
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break;
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default:
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BOOST_LOG(error) << "Unsupported pixel format for VA frame: "sv << hw_frames_ctx->sw_format;
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return -1;
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}
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auto sws_opt = egl::sws_t::make(width, height, frame->width, frame->height, gl_format);
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auto sws_opt = egl::sws_t::make(width, height, frame->width, frame->height, hw_frames_ctx->sw_format);
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if (!sws_opt) {
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return -1;
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}
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