Remove unnecessary function
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@@ -276,29 +276,6 @@ void gamepad(input_t &input, const gamepad_state_t &gamepad_state) {
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}
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}
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}
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}
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namespace gp {
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void dpad_y(input_t &input, int button_state) {} // up pressed == -1, down pressed == 1, else 0
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void dpad_x(input_t &input, int button_state) {} // left pressed == -1, right pressed == 1, else 0
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void start(input_t &input, int button_down) {}
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void back(input_t &input, int button_down) {}
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void left_stick(input_t &input, int button_down) {}
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void right_stick(input_t &input, int button_down) {}
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void left_button(input_t &input, int button_down) {}
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void right_button(input_t &input, int button_down) {}
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void home(input_t &input, int button_down) {}
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void a(input_t &input, int button_down) {}
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void b(input_t &input, int button_down) {}
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void x(input_t &input, int button_down) {}
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void y(input_t &input, int button_down) {}
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void left_trigger(input_t &input, std::uint8_t abs_z) {}
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void right_trigger(input_t &input, std::uint8_t abs_z) {}
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void left_stick_x(input_t &input, std::int16_t x) {}
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void left_stick_y(input_t &input, std::int16_t y) {}
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void right_stick_x(input_t &input, std::int16_t x) {}
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void right_stick_y(input_t &input, std::int16_t y) {}
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void sync(input_t &input) {}
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}
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void freeInput(void *p) {
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void freeInput(void *p) {
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auto vigem = (vigem_t*)p;
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auto vigem = (vigem_t*)p;
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