Map session to gamepads
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@@ -11,10 +11,6 @@
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#include "audio.h"
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#include "crypto.h"
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namespace input {
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struct input_t;
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}
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namespace stream {
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struct session_t;
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struct config_t {
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@@ -41,7 +37,6 @@ void join(session_t &session);
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state_e state(session_t &session);
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}
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extern std::shared_ptr<input::input_t> input;
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extern safe::signal_t broadcast_shutdown_event;
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}
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