Fix absolute mouse coordinates with multiple monitors on Windows
This commit is contained in:
@@ -91,6 +91,10 @@ int display_base_t::init() {
|
||||
});
|
||||
*/
|
||||
|
||||
// Get rectangle of full desktop for absolute mouse coordinates
|
||||
env_width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
|
||||
env_height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
|
||||
|
||||
HRESULT status;
|
||||
|
||||
status = CreateDXGIFactory1(IID_IDXGIFactory1, (void **)&factory);
|
||||
@@ -133,6 +137,11 @@ int display_base_t::init() {
|
||||
offset_y = desc.DesktopCoordinates.top;
|
||||
width = desc.DesktopCoordinates.right - offset_x;
|
||||
height = desc.DesktopCoordinates.bottom - offset_y;
|
||||
|
||||
// left and bottom may be negative, yet absolute mouse coordinates start at 0x0
|
||||
// Ensure offset starts at 0x0
|
||||
offset_x -= GetSystemMetrics(SM_XVIRTUALSCREEN);
|
||||
offset_y -= GetSystemMetrics(SM_YVIRTUALSCREEN);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -195,7 +204,9 @@ int display_base_t::init() {
|
||||
<< "Device Sys Mem : "sv << adapter_desc.DedicatedSystemMemory / 1048576 << " MiB"sv << std::endl
|
||||
<< "Share Sys Mem : "sv << adapter_desc.SharedSystemMemory / 1048576 << " MiB"sv << std::endl
|
||||
<< "Feature Level : 0x"sv << util::hex(feature_level).to_string_view() << std::endl
|
||||
<< "Capture size : "sv << width << 'x' << height;
|
||||
<< "Capture size : "sv << width << 'x' << height << std::endl
|
||||
<< "Offset : "sv << offset_x << 'x' << offset_y << std::endl
|
||||
<< "Virtual Desktop : "sv << env_width << 'x' << env_height;
|
||||
|
||||
// Bump up thread priority
|
||||
{
|
||||
|
||||
@@ -123,8 +123,8 @@ void abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y)
|
||||
// MOUSEEVENTF_VIRTUALDESK maps to the entirety of the desktop rather than the primary desktop
|
||||
MOUSEEVENTF_VIRTUALDESK;
|
||||
|
||||
auto scaled_x = std::lround((x + touch_port.offset_x) * ((float)target_touch_port.width / (float)touch_port.width));
|
||||
auto scaled_y = std::lround((y + touch_port.offset_y) * ((float)target_touch_port.height / (float)touch_port.height));
|
||||
auto scaled_x = std::lround((x + touch_port.offset_x) * ((float)target_touch_port.env_width / (float)touch_port.env_width));
|
||||
auto scaled_y = std::lround((y + touch_port.offset_y) * ((float)target_touch_port.env_height / (float)touch_port.env_height));
|
||||
|
||||
mi.dx = scaled_x;
|
||||
mi.dy = scaled_y;
|
||||
|
||||
Reference in New Issue
Block a user