Fix segfault when connecting multiple controllers at the same ttime
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@@ -326,7 +326,7 @@ void keyboard(input_t &input, uint16_t modcode, bool release) {
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send_input(i);
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}
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int alloc_gamepad(input_t &input, int nr, rumble_queue_t &&rumble_queue) {
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int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue) {
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if(!input) {
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return 0;
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}
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