Fix segfault when connecting multiple controllers at the same ttime

This commit is contained in:
loki
2021-09-13 20:24:04 +02:00
parent fbc3735f44
commit 91a6e55f74
3 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -290,7 +290,7 @@ void scroll(input_t &input, int distance);
void keyboard(input_t &input, uint16_t modcode, bool release);
void gamepad(input_t &input, int nr, const gamepad_state_t &gamepad_state);
int alloc_gamepad(input_t &input, int nr, rumble_queue_t &&rumble_queue);
int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue);
void free_gamepad(input_t &input, int nr);
#define SERVICE_NAME "Sunshine"