Fix segfault when connecting multiple controllers at the same ttime
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@@ -290,7 +290,7 @@ void scroll(input_t &input, int distance);
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void keyboard(input_t &input, uint16_t modcode, bool release);
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void gamepad(input_t &input, int nr, const gamepad_state_t &gamepad_state);
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int alloc_gamepad(input_t &input, int nr, rumble_queue_t &&rumble_queue);
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int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue);
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void free_gamepad(input_t &input, int nr);
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#define SERVICE_NAME "Sunshine"
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