BREAKING: SUNSHINE_CLIENT_FPS is now float (for better integration with Special-K)

This commit is contained in:
Yukino Song
2025-05-07 03:57:54 +08:00
parent 9c4e0a0f5e
commit 91467d50b6
19 changed files with 56 additions and 34 deletions

View File

@@ -60,7 +60,7 @@
"env_app_name": "App Name",
"env_client_audio_config": "The Audio Configuration requested by the client (2.0/5.1/7.1)",
"env_client_enable_sops": "The client has requested the option to optimize the game for optimal streaming (true/false)",
"env_client_fps": "The FPS requested by the client * 1000 (int)",
"env_client_fps": "The FPS requested by the client (float)",
"env_client_gcmap": "The requested gamepad mask, in a bitset/bitfield format (int)",
"env_client_hdr": "HDR is enabled by the client (true/false)",
"env_client_height": "The Height requested by the client (int)",