Dynamically set colors during runtime
This commit is contained in:
@@ -3,12 +3,15 @@ struct VertTexPosWide {
|
||||
float4 pos : SV_POSITION;
|
||||
};
|
||||
|
||||
cbuffer info : register(b0) {
|
||||
float width_i;
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Vertex Shader
|
||||
//--------------------------------------------------------------------------------------
|
||||
VertTexPosWide VS(uint vI : SV_VERTEXID)
|
||||
{
|
||||
float width_i = 1.0f / 1920.0f;
|
||||
float idHigh = float(vI >> 1);
|
||||
float idLow = float(vI & uint(1));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user