refactor(main): move remaining entry related code (#2127)
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60
src/entry_handler.h
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60
src/entry_handler.h
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/**
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* @file entry_handler.h
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* @brief Header file for entry point functions.
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*/
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#pragma once
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// standard includes
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#include <atomic>
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#include <string_view>
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// local includes
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#include "thread_pool.h"
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#include "thread_safe.h"
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// functions
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void
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launch_ui();
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void
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launch_ui_with_path(std::string path);
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#ifdef _WIN32
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// windows only functions
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bool
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is_gamestream_enabled();
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#endif
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namespace args {
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int
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creds(const char *name, int argc, char *argv[]);
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int
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help(const char *name, int argc, char *argv[]);
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int
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version(const char *name, int argc, char *argv[]);
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#ifdef _WIN32
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int
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restore_nvprefs_undo(const char *name, int argc, char *argv[]);
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#endif
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} // namespace args
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namespace lifetime {
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extern char **argv;
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extern std::atomic_int desired_exit_code;
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void
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exit_sunshine(int exit_code, bool async);
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char **
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get_argv();
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} // namespace lifetime
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#ifdef _WIN32
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namespace service_ctrl {
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bool
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is_service_running();
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bool
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start_service();
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bool
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wait_for_ui_ready();
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} // namespace service_ctrl
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#endif
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