Use C++20. (#2322)
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@@ -1411,7 +1411,7 @@ namespace platf {
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ds4_update_state(gamepad_context_t &gamepad, const gamepad_state_t &gamepad_state) {
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auto &report = gamepad.report.ds4.Report;
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report.wButtons = ds4_buttons(gamepad_state) | ds4_dpad(gamepad_state);
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report.wButtons = static_cast<uint16_t>(ds4_buttons(gamepad_state)) | static_cast<uint16_t>(ds4_dpad(gamepad_state));
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report.bSpecial = ds4_special_buttons(gamepad_state);
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report.bTriggerL = gamepad_state.lt;
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@@ -1691,8 +1691,8 @@ namespace platf {
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}
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int64_t
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qpc_counter() {
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LARGE_INTEGER performace_counter;
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if (QueryPerformanceCounter(&performace_counter)) return performace_counter.QuadPart;
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LARGE_INTEGER performance_counter;
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if (QueryPerformanceCounter(&performance_counter)) return performance_counter.QuadPart;
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return 0;
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}
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