Use C++20. (#2322)
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@@ -262,7 +262,7 @@ namespace cuda {
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fs::path sysfs_dir { sysfs_path };
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for (auto &entry : fs::directory_iterator { sysfs_dir }) {
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auto file = entry.path().filename();
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auto filestring = file.generic_u8string();
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auto filestring = file.generic_string();
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if (std::string_view { filestring }.substr(0, 4) != "card"sv) {
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continue;
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}
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@@ -1049,4 +1049,4 @@ namespace platf {
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return display_names;
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}
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} // namespace platf
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} // namespace platf
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@@ -1510,7 +1510,7 @@ namespace platf {
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std::stringstream ss;
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ss << std::hex << std::setfill('0');
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for (const auto &ch : str) {
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ss << ch;
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ss << static_cast<uint_least32_t>(ch);
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}
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std::string hex_unicode(ss.str());
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@@ -614,7 +614,7 @@ namespace platf {
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for (auto &entry : fs::directory_iterator { card_dir }) {
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auto file = entry.path().filename();
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auto filestring = file.generic_u8string();
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auto filestring = file.generic_string();
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if (filestring.size() < 4 || std::string_view { filestring }.substr(0, 4) != "card"sv) {
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continue;
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}
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@@ -1641,7 +1641,7 @@ namespace platf {
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for (auto &entry : fs::directory_iterator { card_dir }) {
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auto file = entry.path().filename();
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auto filestring = file.generic_u8string();
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auto filestring = file.generic_string();
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if (std::string_view { filestring }.substr(0, 4) != "card"sv) {
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continue;
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}
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@@ -1411,7 +1411,7 @@ namespace platf {
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ds4_update_state(gamepad_context_t &gamepad, const gamepad_state_t &gamepad_state) {
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auto &report = gamepad.report.ds4.Report;
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report.wButtons = ds4_buttons(gamepad_state) | ds4_dpad(gamepad_state);
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report.wButtons = static_cast<uint16_t>(ds4_buttons(gamepad_state)) | static_cast<uint16_t>(ds4_dpad(gamepad_state));
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report.bSpecial = ds4_special_buttons(gamepad_state);
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report.bTriggerL = gamepad_state.lt;
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@@ -1691,8 +1691,8 @@ namespace platf {
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}
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int64_t
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qpc_counter() {
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LARGE_INTEGER performace_counter;
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if (QueryPerformanceCounter(&performace_counter)) return performace_counter.QuadPart;
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LARGE_INTEGER performance_counter;
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if (QueryPerformanceCounter(&performance_counter)) return performance_counter.QuadPart;
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return 0;
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}
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