Refactor shaders
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10
src_assets/windows/assets/shaders/directx/cursor_vs.hlsl
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10
src_assets/windows/assets/shaders/directx/cursor_vs.hlsl
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@@ -0,0 +1,10 @@
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cbuffer rotate_texture_steps_cbuffer : register(b2) {
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int rotate_texture_steps;
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};
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#include "include/base_vs.hlsl"
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vertex_t main_vs(uint vertex_id : SV_VertexID)
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{
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return generate_fullscreen_triangle_vertex(vertex_id, rotate_texture_steps);
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}
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