Refactor shaders
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9
src_assets/windows/assets/shaders/directx/cursor_ps.hlsl
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9
src_assets/windows/assets/shaders/directx/cursor_ps.hlsl
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@@ -0,0 +1,9 @@
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Texture2D cursor : register(t0);
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SamplerState def_sampler : register(s0);
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#include "include/base_vs_types.hlsl"
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float4 main_ps(vertex_t input) : SV_Target
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{
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return cursor.Sample(def_sampler, input.tex_coord, 0);
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}
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