Capturing images by callback, rather than pulling
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@@ -693,6 +693,36 @@ public:
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std::vector<hwdevice_t *> *hwdevices_p;
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};
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capture_e display_vram_t::capture(snapshot_cb_t &&snapshot_cb, std::shared_ptr<::platf::img_t> img, bool *cursor) {
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auto next_frame = std::chrono::steady_clock::now();
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while(img) {
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auto now = std::chrono::steady_clock::now();
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while(next_frame > now) {
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now = std::chrono::steady_clock::now();
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}
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next_frame = now + delay;
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auto status = snapshot(img.get(), 1000ms, *cursor);
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switch(status) {
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case platf::capture_e::reinit:
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case platf::capture_e::error:
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return status;
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case platf::capture_e::timeout:
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std::this_thread::sleep_for(1ms);
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continue;
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case platf::capture_e::ok:
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img = snapshot_cb(img);
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break;
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default:
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BOOST_LOG(error) << "Unrecognized capture status ["sv << (int)status << ']';
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return status;
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}
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}
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return capture_e::ok;
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}
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capture_e display_vram_t::snapshot(platf::img_t *img_base, std::chrono::milliseconds timeout, bool cursor_visible) {
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auto img = (img_d3d_t *)img_base;
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