Capturing images by callback, rather than pulling
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@@ -74,7 +74,9 @@ public:
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class display_base_t : public display_t {
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public:
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int init();
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int init(int framerate);
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std::chrono::nanoseconds delay;
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factory1_t factory;
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adapter_t adapter;
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@@ -100,11 +102,14 @@ public:
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class display_ram_t : public display_base_t {
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public:
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capture_e snapshot(img_t *img, std::chrono::milliseconds timeout, bool cursor_visible) override;
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capture_e capture(snapshot_cb_t &&snapshot_cb, std::shared_ptr<img_t> img, bool *cursor) override;
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capture_e snapshot(img_t *img, std::chrono::milliseconds timeout, bool cursor_visible);
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std::shared_ptr<img_t> alloc_img() override;
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int dummy_img(img_t *img) override;
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int init();
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int init(int framerate);
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cursor_t cursor;
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D3D11_MAPPED_SUBRESOURCE img_info;
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@@ -113,7 +118,8 @@ public:
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class display_vram_t : public display_base_t, public std::enable_shared_from_this<display_vram_t> {
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public:
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capture_e snapshot(img_t *img, std::chrono::milliseconds timeout, bool cursor_visible) override;
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capture_e capture(snapshot_cb_t &&snapshot_cb, std::shared_ptr<img_t> img, bool *cursor) override;
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capture_e snapshot(img_t *img, std::chrono::milliseconds timeout, bool cursor_visible);
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std::shared_ptr<img_t> alloc_img() override;
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int dummy_img(img_t *img_base) override;
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