# Conflicts:
#	.github/workflows/ci-copr.yml
#	.github/workflows/ci-flatpak.yml
#	.github/workflows/ci-homebrew.yml
#	.github/workflows/ci-linux.yml
#	.github/workflows/ci-windows.yml
#	.github/workflows/ci.yml
#	.github/workflows/localize.yml
#	README.md
#	scripts/icons/convert_and_pack.sh
#	src/config.cpp
#	src/config.h
#	src/confighttp.cpp
#	src/logging.cpp
#	src/video.cpp
#	src_assets/common/assets/web/config.html
#	src_assets/common/assets/web/public/assets/locale/en.json
#	src_assets/common/assets/web/public/assets/locale/it.json
#	src_assets/windows/misc/gamepad/install-gamepad.bat
#	third-party/build-deps
#	third-party/moonlight-common-c
#	tools/CMakeLists.txt
This commit is contained in:
Yukino Song
2025-08-03 13:52:19 +08:00
43 changed files with 487 additions and 486 deletions

View File

@@ -34,7 +34,7 @@
#include "platform/windows/utils.h"
#endif
#ifndef __APPLE__
#if !defined(__ANDROID__) && !defined(__APPLE__)
// For NVENC legacy constants
#include <ffnvcodec/nvEncodeAPI.h>
#endif
@@ -511,6 +511,7 @@ namespace config {
}, // display_device
0, // max_bitrate
0, // minimum_fps_target (0 = framerate)
"1920x1080x60", // fallback_mode
false, // isolated Display
@@ -1085,9 +1086,12 @@ namespace config {
}
void apply_config(std::unordered_map<std::string, std::string> &&vars) {
#ifndef __ANDROID__
// TODO: Android can possibly support this
if (!fs::exists(stream.file_apps.c_str())) {
fs::copy_file(SUNSHINE_ASSETS_DIR "/apps.json", stream.file_apps);
}
#endif
for (auto &[name, val] : vars) {
#ifdef _WIN32
@@ -1121,7 +1125,7 @@ namespace config {
bool_f(vars, "nvenc_opengl_vulkan_on_dxgi", video.nv_opengl_vulkan_on_dxgi);
bool_f(vars, "nvenc_latency_over_power", video.nv_sunshine_high_power_mode);
#ifndef __APPLE__
#if !defined(__ANDROID__) && !defined(__APPLE__)
video.nv_legacy.preset = video.nv.quality_preset + 11;
video.nv_legacy.multipass = video.nv.two_pass == nvenc::nvenc_two_pass::quarter_resolution ? NV_ENC_TWO_PASS_QUARTER_RESOLUTION :
video.nv.two_pass == nvenc::nvenc_two_pass::full_resolution ? NV_ENC_TWO_PASS_FULL_RESOLUTION :
@@ -1198,6 +1202,8 @@ namespace config {
}
int_f(vars, "max_bitrate", video.max_bitrate);
double_between_f(vars, "minimum_fps_target", video.minimum_fps_target, {0.0, 1000.0});
string_f(vars, "fallback_mode", video.fallback_mode);
bool_f(vars, "isolated_virtual_display_option", video.isolated_virtual_display_option);
bool_f(vars, "ignore_encoder_probe_failure", video.ignore_encoder_probe_failure);