Color conversion fixes and BT.2020 support (#723)
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@@ -29,5 +29,5 @@ float2 main_ps(FragTexWide input) : SV_Target
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u = u * range_uv.x + range_uv.y;
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v = v * range_uv.x + range_uv.y;
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return float2(u, v * 224.0f/256.0f + 0.0625);
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return float2(u, v);
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}
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