Merge remote-tracking branch 'sunshine/master'
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@@ -300,6 +300,7 @@ namespace video {
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REF_FRAMES_INVALIDATION = 1 << 8, ///< Support reference frames invalidation
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ALWAYS_REPROBE = 1 << 9, ///< This is an encoder of last resort and we want to aggressively probe for a better one
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YUV444_SUPPORT = 1 << 10, ///< Encoder may support 4:4:4 chroma sampling depending on hardware
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ASYNC_TEARDOWN = 1 << 11, ///< Encoder supports async teardown on a different thread
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};
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class avcodec_encode_session_t: public encode_session_t {
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@@ -504,7 +505,7 @@ namespace video {
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{}, // Fallback options
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"h264_nvenc"s,
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},
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PARALLEL_ENCODING | REF_FRAMES_INVALIDATION | YUV444_SUPPORT // flags
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PARALLEL_ENCODING | REF_FRAMES_INVALIDATION | YUV444_SUPPORT | ASYNC_TEARDOWN // flags
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};
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#elif !defined(__APPLE__)
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encoder_t nvenc {
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@@ -1880,6 +1881,23 @@ namespace video {
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return;
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}
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// As a workaround for NVENC hangs and to generally speed up encoder reinit,
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// we will complete the encoder teardown in a separate thread if supported.
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// This will move expensive processing off the encoder thread to allow us
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// to restart encoding as soon as possible. For cases where the NVENC driver
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// hang occurs, this thread may probably never exit, but it will allow
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// streaming to continue without requiring a full restart of Sunshine.
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auto fail_guard = util::fail_guard([&encoder, &session] {
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if (encoder.flags & ASYNC_TEARDOWN) {
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std::thread encoder_teardown_thread {[session = std::move(session)]() mutable {
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BOOST_LOG(info) << "Starting async encoder teardown";
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session.reset();
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BOOST_LOG(info) << "Async encoder teardown complete";
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}};
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encoder_teardown_thread.detach();
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}
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});
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// set minimum frame time, avoiding violation of client-requested target framerate
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auto minimum_frame_time = std::chrono::milliseconds(1000 / std::min(config.framerate, (config::video.min_fps_factor * 10)));
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auto frame_threshold = std::chrono::milliseconds(1000 / config.encodingFramerate);
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