more doc fixes
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ReenigneArcher
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bae2d30816
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6f71f42d50
@@ -116,12 +116,12 @@ is_valid_frame(const D3D11_MAPPED_SUBRESOURCE &mappedResource, const D3D11_TEXTU
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* This function attempts to acquire and analyze up to 10 frames from a DXGI output duplication object (`dup`).
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* It checks if each frame is non-empty (not entirely dark) by using the `is_valid_frame` function.
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* If any non-empty frame is found, the function returns `S_OK`.
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* If all 10 frames are empty, it returns `S_FALSE`, suggesting potential issues with the capture process.
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* If all 10 frames are empty, it returns `E_FAIL`, suggesting potential issues with the capture process.
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* If any error occurs during the frame acquisition or analysis process, the corresponding `HRESULT` error code is returned.
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*
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* @param dup A reference to the DXGI output duplication object (`dxgi::dup_t&`) used to acquire frames.
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* @param device A ComPtr to the ID3D11Device interface representing the device associated with the Direct3D context.
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* @return HRESULT Returns `S_OK` if a non-empty frame is captured successfully, `E_FAIL` if all frames are empty, or an error code if any failure occurs during the process.
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* @return Returns `S_OK` if a non-empty frame is captured successfully, `E_FAIL` if all frames are empty, or an error code if any failure occurs during the process.
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*/
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HRESULT
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test_frame_capture(dxgi::dup_t &dup, ComPtr<ID3D11Device> device) {
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