Add standalone NVENC encoder
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#pragma once
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#ifdef _WIN32
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#include <comdef.h>
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#include <d3d11.h>
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#include "nvenc_base.h"
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namespace nvenc {
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_COM_SMARTPTR_TYPEDEF(ID3D11Device, IID_ID3D11Device);
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_COM_SMARTPTR_TYPEDEF(ID3D11Texture2D, IID_ID3D11Texture2D);
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class nvenc_d3d11 final: public nvenc_base {
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public:
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nvenc_d3d11(ID3D11Device *d3d_device);
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~nvenc_d3d11();
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ID3D11Texture2D *
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get_input_texture();
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private:
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bool
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init_library() override;
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bool
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create_and_register_input_buffer() override;
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HMODULE dll = NULL;
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const ID3D11DevicePtr d3d_device;
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ID3D11Texture2DPtr d3d_input_texture;
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};
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} // namespace nvenc
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#endif
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