Add standalone NVENC encoder
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#pragma once
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namespace nvenc {
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enum class nvenc_two_pass {
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// Single pass, the fastest and no extra vram
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disabled,
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// Larger motion vectors being caught, faster and uses less extra vram
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quarter_resolution,
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// Better overall statistics, slower and uses more extra vram
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full_resolution,
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};
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struct nvenc_config {
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// Quality preset from 1 to 7, higher is slower
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unsigned quality_preset = 1;
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// Use optional preliminary pass for better motion vectors, bitrate distribution and stricter VBV(HRD), uses CUDA cores
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nvenc_two_pass two_pass = nvenc_two_pass::disabled;
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// Improves fades compression, uses CUDA cores
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bool weighted_prediction = false;
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// Allocate more bitrate to flat regions since they're visually more perceptible, uses CUDA cores
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bool adaptive_quantization = false;
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// Don't use QP below certain value, limits peak image quality to save bitrate
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bool enable_min_qp = false;
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// Min QP value for H.264 when enable_min_qp is selected
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unsigned min_qp_h264 = 19;
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// Min QP value for HEVC when enable_min_qp is selected
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unsigned min_qp_hevc = 23;
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// Use CAVLC entropy coding in H.264 instead of CABAC, not relevant and here for historical reasons
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bool h264_cavlc = false;
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// Add filler data to encoded frames to stay at target bitrate, mainly for testing
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bool insert_filler_data = false;
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};
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} // namespace nvenc
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