Refactor assets and config directory
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27
src_assets/linux/assets/shaders/opengl/ConvertUV.vert
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27
src_assets/linux/assets/shaders/opengl/ConvertUV.vert
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#version 300 es
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform float width_i;
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out vec3 uuv;
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//--------------------------------------------------------------------------------------
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// Vertex Shader
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//--------------------------------------------------------------------------------------
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void main()
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{
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float idHigh = float(gl_VertexID >> 1);
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float idLow = float(gl_VertexID & int(1));
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float x = idHigh * 4.0 - 1.0;
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float y = idLow * 4.0 - 1.0;
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float u_right = idHigh * 2.0;
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float u_left = u_right - width_i;
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float v = idLow * 2.0;
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uuv = vec3(u_left, u_right, v);
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gl_Position = vec4(x, y, 0.0, 1.0);
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}
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