fix compliler errors
This commit is contained in:
committed by
ReenigneArcher
parent
c0fdc320c2
commit
6823595352
@@ -147,7 +147,7 @@ test_frame_capture(dxgi::dup_t &dup, ComPtr<ID3D11Device> device) {
|
||||
std::cout << "Frame acquired successfully." << std::endl;
|
||||
|
||||
ComPtr<ID3D11Texture2D> frameTexture;
|
||||
HRESULT status = frameResource->QueryInterface(IID_PPV_ARGS(&frameTexture));
|
||||
status = frameResource->QueryInterface(IID_PPV_ARGS(&frameTexture));
|
||||
if (FAILED(status)) {
|
||||
std::cout << "Error: Failed to query texture interface from frame resource [0x"sv << util::hex(status).to_string_view() << ']' << std::endl;
|
||||
return status;
|
||||
@@ -176,7 +176,7 @@ test_frame_capture(dxgi::dup_t &dup, ComPtr<ID3D11Device> device) {
|
||||
}
|
||||
|
||||
auto contextCleanup = util::fail_guard([&context, &stagingTexture]() {
|
||||
context->Unmap(stagingTexture.Get());
|
||||
context->Unmap(stagingTexture.Get(), 0);
|
||||
});
|
||||
|
||||
if (is_valid_frame(mappedResource, frameDesc)) {
|
||||
|
||||
Reference in New Issue
Block a user