Merge pull request #511 from cgutman/utf8_events

Add support for UTF-8 input messages on Windows
This commit is contained in:
ReenigneArcher
2022-12-08 09:11:23 -05:00
committed by GitHub
7 changed files with 94 additions and 60 deletions

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@@ -34,13 +34,6 @@ endif()
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake) set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
set(SUNSHINE_SOURCE_ASSETS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src_assets") set(SUNSHINE_SOURCE_ASSETS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src_assets")
if(WIN32)
# Ugly hack to compile with #include <qos2.h>
add_compile_definitions(
QOS_FLOWID=UINT32
PQOS_FLOWID=UINT32*
QOS_NON_ADAPTIVE_FLOW=2)
endif()
if(APPLE) if(APPLE)
macro(ADD_FRAMEWORK fwname appname) macro(ADD_FRAMEWORK fwname appname)
find_library(FRAMEWORK_${fwname} find_library(FRAMEWORK_${fwname}

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@@ -4,6 +4,7 @@
#include <cstdint> #include <cstdint>
extern "C" { extern "C" {
#include <moonlight-common-c/src/Input.h> #include <moonlight-common-c/src/Input.h>
#include <moonlight-common-c/src/Limelight.h>
} }
#include <bitset> #include <bitset>
@@ -175,7 +176,7 @@ void print(PNV_ABS_MOUSE_MOVE_PACKET packet) {
void print(PNV_MOUSE_BUTTON_PACKET packet) { void print(PNV_MOUSE_BUTTON_PACKET packet) {
BOOST_LOG(debug) BOOST_LOG(debug)
<< "--begin mouse button packet--"sv << std::endl << "--begin mouse button packet--"sv << std::endl
<< "action ["sv << util::hex(packet->action).to_string_view() << ']' << std::endl << "action ["sv << util::hex(packet->header.magic).to_string_view() << ']' << std::endl
<< "button ["sv << util::hex(packet->button).to_string_view() << ']' << std::endl << "button ["sv << util::hex(packet->button).to_string_view() << ']' << std::endl
<< "--end mouse button packet--"sv; << "--end mouse button packet--"sv;
} }
@@ -190,12 +191,20 @@ void print(PNV_SCROLL_PACKET packet) {
void print(PNV_KEYBOARD_PACKET packet) { void print(PNV_KEYBOARD_PACKET packet) {
BOOST_LOG(debug) BOOST_LOG(debug)
<< "--begin keyboard packet--"sv << std::endl << "--begin keyboard packet--"sv << std::endl
<< "keyAction ["sv << util::hex(packet->keyAction).to_string_view() << ']' << std::endl << "keyAction ["sv << util::hex(packet->header.magic).to_string_view() << ']' << std::endl
<< "keyCode ["sv << util::hex(packet->keyCode).to_string_view() << ']' << std::endl << "keyCode ["sv << util::hex(packet->keyCode).to_string_view() << ']' << std::endl
<< "modifiers ["sv << util::hex(packet->modifiers).to_string_view() << ']' << std::endl << "modifiers ["sv << util::hex(packet->modifiers).to_string_view() << ']' << std::endl
<< "--end keyboard packet--"sv; << "--end keyboard packet--"sv;
} }
void print(PNV_UNICODE_PACKET packet) {
std::string text(packet->text, util::endian::big(packet->header.size) - sizeof(packet->header.magic));
BOOST_LOG(debug)
<< "--begin unicode packet--"sv << std::endl
<< "text ["sv << text << ']' << std::endl
<< "--end unicode packet--"sv;
}
void print(PNV_MULTI_CONTROLLER_PACKET packet) { void print(PNV_MULTI_CONTROLLER_PACKET packet) {
// Moonlight spams controller packet even when not necessary // Moonlight spams controller packet even when not necessary
BOOST_LOG(verbose) BOOST_LOG(verbose)
@@ -212,33 +221,32 @@ void print(PNV_MULTI_CONTROLLER_PACKET packet) {
<< "--end controller packet--"sv; << "--end controller packet--"sv;
} }
constexpr int PACKET_TYPE_SCROLL_OR_KEYBOARD = PACKET_TYPE_SCROLL; void print(void *payload) {
void print(void *input) { auto header = (PNV_INPUT_HEADER)payload;
int input_type = util::endian::big(*(int *)input);
switch(input_type) { switch(util::endian::little(header->magic)) {
case PACKET_TYPE_REL_MOUSE_MOVE: case MOUSE_MOVE_REL_MAGIC_GEN5:
print((PNV_REL_MOUSE_MOVE_PACKET)input); print((PNV_REL_MOUSE_MOVE_PACKET)payload);
break; break;
case PACKET_TYPE_ABS_MOUSE_MOVE: case MOUSE_MOVE_ABS_MAGIC:
print((PNV_ABS_MOUSE_MOVE_PACKET)input); print((PNV_ABS_MOUSE_MOVE_PACKET)payload);
break; break;
case PACKET_TYPE_MOUSE_BUTTON: case MOUSE_BUTTON_DOWN_EVENT_MAGIC_GEN5:
print((PNV_MOUSE_BUTTON_PACKET)input); case MOUSE_BUTTON_UP_EVENT_MAGIC_GEN5:
print((PNV_MOUSE_BUTTON_PACKET)payload);
break; break;
case PACKET_TYPE_SCROLL_OR_KEYBOARD: { case SCROLL_MAGIC_GEN5:
char *tmp_input = (char *)input + 4; print((PNV_SCROLL_PACKET)payload);
if(tmp_input[0] == 0x0A) {
print((PNV_SCROLL_PACKET)input);
}
else {
print((PNV_KEYBOARD_PACKET)input);
}
break; break;
} case KEY_DOWN_EVENT_MAGIC:
case PACKET_TYPE_MULTI_CONTROLLER: case KEY_UP_EVENT_MAGIC:
print((PNV_MULTI_CONTROLLER_PACKET)input); print((PNV_KEYBOARD_PACKET)payload);
break;
case UTF8_TEXT_EVENT_MAGIC:
print((PNV_UNICODE_PACKET)payload);
break;
case MULTI_CONTROLLER_MAGIC_GEN5:
print((PNV_MULTI_CONTROLLER_PACKET)payload);
break; break;
} }
} }
@@ -294,14 +302,8 @@ void passthrough(std::shared_ptr<input_t> &input, PNV_ABS_MOUSE_MOVE_PACKET pack
} }
void passthrough(std::shared_ptr<input_t> &input, PNV_MOUSE_BUTTON_PACKET packet) { void passthrough(std::shared_ptr<input_t> &input, PNV_MOUSE_BUTTON_PACKET packet) {
auto constexpr BUTTON_RELEASED = 0x09; auto release = util::endian::little(packet->header.magic) == MOUSE_BUTTON_UP_EVENT_MAGIC_GEN5;
auto button = util::endian::big(packet->button);
auto constexpr BUTTON_LEFT = 0x01;
auto constexpr BUTTON_RIGHT = 0x03;
auto release = packet->action == BUTTON_RELEASED;
auto button = util::endian::big(packet->button);
if(button > 0 && button < mouse_press.size()) { if(button > 0 && button < mouse_press.size()) {
if(mouse_press[button] != release) { if(mouse_press[button] != release) {
// button state is already what we want // button state is already what we want
@@ -417,9 +419,7 @@ void repeat_key(short key_code) {
} }
void passthrough(std::shared_ptr<input_t> &input, PNV_KEYBOARD_PACKET packet) { void passthrough(std::shared_ptr<input_t> &input, PNV_KEYBOARD_PACKET packet) {
auto constexpr BUTTON_RELEASED = 0x04; auto release = util::endian::little(packet->header.magic) == KEY_UP_EVENT_MAGIC;
auto release = packet->keyAction == BUTTON_RELEASED;
auto keyCode = packet->keyCode & 0x00FF; auto keyCode = packet->keyCode & 0x00FF;
auto &pressed = key_press[keyCode]; auto &pressed = key_press[keyCode];
@@ -459,6 +459,11 @@ void passthrough(PNV_SCROLL_PACKET packet) {
platf::scroll(platf_input, util::endian::big(packet->scrollAmt1)); platf::scroll(platf_input, util::endian::big(packet->scrollAmt1));
} }
void passthrough(PNV_UNICODE_PACKET packet) {
auto size = util::endian::big(packet->header.size) - sizeof(packet->header.magic);
platf::unicode(platf_input, packet->text, size);
}
int updateGamepads(std::vector<gamepad_t> &gamepads, std::int16_t old_state, std::int16_t new_state, const platf::rumble_queue_t &rumble_queue) { int updateGamepads(std::vector<gamepad_t> &gamepads, std::int16_t old_state, std::int16_t new_state, const platf::rumble_queue_t &rumble_queue) {
auto xorGamepadMask = old_state ^ new_state; auto xorGamepadMask = old_state ^ new_state;
if(!xorGamepadMask) { if(!xorGamepadMask) {
@@ -600,31 +605,30 @@ void passthrough(std::shared_ptr<input_t> &input, PNV_MULTI_CONTROLLER_PACKET pa
void passthrough_helper(std::shared_ptr<input_t> input, std::vector<std::uint8_t> &&input_data) { void passthrough_helper(std::shared_ptr<input_t> input, std::vector<std::uint8_t> &&input_data) {
void *payload = input_data.data(); void *payload = input_data.data();
auto header = (PNV_INPUT_HEADER)payload;
int input_type = util::endian::big(*(int *)payload); switch(util::endian::little(header->magic)) {
case MOUSE_MOVE_REL_MAGIC_GEN5:
switch(input_type) {
case PACKET_TYPE_REL_MOUSE_MOVE:
passthrough(input, (PNV_REL_MOUSE_MOVE_PACKET)payload); passthrough(input, (PNV_REL_MOUSE_MOVE_PACKET)payload);
break; break;
case PACKET_TYPE_ABS_MOUSE_MOVE: case MOUSE_MOVE_ABS_MAGIC:
passthrough(input, (PNV_ABS_MOUSE_MOVE_PACKET)payload); passthrough(input, (PNV_ABS_MOUSE_MOVE_PACKET)payload);
break; break;
case PACKET_TYPE_MOUSE_BUTTON: case MOUSE_BUTTON_DOWN_EVENT_MAGIC_GEN5:
case MOUSE_BUTTON_UP_EVENT_MAGIC_GEN5:
passthrough(input, (PNV_MOUSE_BUTTON_PACKET)payload); passthrough(input, (PNV_MOUSE_BUTTON_PACKET)payload);
break; break;
case PACKET_TYPE_SCROLL_OR_KEYBOARD: { case SCROLL_MAGIC_GEN5:
char *tmp_input = (char *)payload + 4; passthrough((PNV_SCROLL_PACKET)payload);
if(tmp_input[0] == 0x0A) {
passthrough((PNV_SCROLL_PACKET)payload);
}
else {
passthrough(input, (PNV_KEYBOARD_PACKET)payload);
}
break; break;
} case KEY_DOWN_EVENT_MAGIC:
case PACKET_TYPE_MULTI_CONTROLLER: case KEY_UP_EVENT_MAGIC:
passthrough(input, (PNV_KEYBOARD_PACKET)payload);
break;
case UTF8_TEXT_EVENT_MAGIC:
passthrough((PNV_UNICODE_PACKET)payload);
break;
case MULTI_CONTROLLER_MAGIC_GEN5:
passthrough(input, (PNV_MULTI_CONTROLLER_PACKET)payload); passthrough(input, (PNV_MULTI_CONTROLLER_PACKET)payload);
break; break;
} }

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@@ -296,6 +296,7 @@ void button_mouse(input_t &input, int button, bool release);
void scroll(input_t &input, int distance); void scroll(input_t &input, int distance);
void keyboard(input_t &input, uint16_t modcode, bool release); void keyboard(input_t &input, uint16_t modcode, bool release);
void gamepad(input_t &input, int nr, const gamepad_state_t &gamepad_state); void gamepad(input_t &input, int nr, const gamepad_state_t &gamepad_state);
void unicode(input_t &input, char *utf8, int size);
int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue); int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue);
void free_gamepad(input_t &input, int nr); void free_gamepad(input_t &input, int nr);

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@@ -994,6 +994,10 @@ void keyboard(input_t &input, uint16_t modcode, bool release) {
keycode.pressed = 1; keycode.pressed = 1;
} }
void unicode(input_t &input, char *utf8, int size) {
BOOST_LOG(info) << "unicode: Unicode input not yet implemented for Linux."sv;
}
int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue) { int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue) {
return ((input_raw_t *)input.get())->alloc_gamepad(nr, std::move(rumble_queue)); return ((input_raw_t *)input.get())->alloc_gamepad(nr, std::move(rumble_queue));
} }

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@@ -277,6 +277,10 @@ void keyboard(input_t &input, uint16_t modcode, bool release) {
CGEventPost(kCGHIDEventTap, event); CGEventPost(kCGHIDEventTap, event);
} }
void unicode(input_t &input, char *utf8, int size) {
BOOST_LOG(info) << "unicode: Unicode input not yet implemented for MacOS."sv;
}
int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue) { int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue) {
BOOST_LOG(info) << "alloc_gamepad: Gamepad not yet implemented for MacOS."sv; BOOST_LOG(info) << "alloc_gamepad: Gamepad not yet implemented for MacOS."sv;
return -1; return -1;

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@@ -326,6 +326,34 @@ void keyboard(input_t &input, uint16_t modcode, bool release) {
send_input(i); send_input(i);
} }
void unicode(input_t &input, char *utf8, int size) {
// We can do no worse than one UTF-16 character per byte of UTF-8
WCHAR wide[size];
int chars = MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, utf8, size, wide, size);
if(chars <= 0) {
return;
}
// Send all key down events
for(int i = 0; i < chars; i++) {
INPUT input {};
input.type = INPUT_KEYBOARD;
input.ki.wScan = wide[i];
input.ki.dwFlags = KEYEVENTF_UNICODE;
send_input(input);
}
// Send all key up events
for(int i = 0; i < chars; i++) {
INPUT input {};
input.type = INPUT_KEYBOARD;
input.ki.wScan = wide[i];
input.ki.dwFlags = KEYEVENTF_UNICODE | KEYEVENTF_KEYUP;
send_input(input);
}
}
int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue) { int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue) {
if(!input) { if(!input) {
return 0; return 0;