fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling (#3014)
* Don't use sampler math for chroma if downscaling * Correct portrait rotation offsets
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@@ -6,5 +6,5 @@ cbuffer rotate_texture_steps_cbuffer : register(b2) {
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vertex_t main_vs(uint vertex_id : SV_VertexID)
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{
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return generate_fullscreen_triangle_vertex(vertex_id, rotate_texture_steps);
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return generate_fullscreen_triangle_vertex(vertex_id, float2(0, 0), rotate_texture_steps);
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}
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