Improve colors for nv12
This commit is contained in:
@@ -6,6 +6,8 @@ cbuffer ColorMatrix : register(b0) {
|
||||
float4 color_vec_y;
|
||||
float4 color_vec_u;
|
||||
float4 color_vec_v;
|
||||
float2 range_y;
|
||||
float2 range_uv;
|
||||
};
|
||||
|
||||
struct PS_INPUT
|
||||
@@ -17,7 +19,7 @@ struct PS_INPUT
|
||||
float main_ps(PS_INPUT frag_in) : SV_Target
|
||||
{
|
||||
float3 rgb = image.Sample(def_sampler, frag_in.tex, 0).rgb;
|
||||
float y = dot(color_vec_y.xyz, rgb) + color_vec_y.w;
|
||||
float y = dot(color_vec_y.xyz, rgb);
|
||||
|
||||
return y;
|
||||
return y * range_y.x + range_y.y;
|
||||
}
|
||||
Reference in New Issue
Block a user