feat(input/linux): add support for more virtual input devices (#2606)
Co-authored-by: ABeltramo <beltramo.ale@gmail.com> Co-authored-by: ReenigneArcher <42013603+ReenigneArcher@users.noreply.github.com>
This commit is contained in:
297
src/platform/linux/input/inputtino_gamepad.cpp
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297
src/platform/linux/input/inputtino_gamepad.cpp
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#include <boost/locale.hpp>
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#include <inputtino/input.hpp>
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#include <libevdev/libevdev.h>
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#include "src/config.h"
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#include "src/logging.h"
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#include "src/platform/common.h"
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#include "src/utility.h"
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#include "inputtino_common.h"
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#include "inputtino_gamepad.h"
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using namespace std::literals;
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namespace platf::gamepad {
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enum GamepadStatus {
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UHID_NOT_AVAILABLE = 0,
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UINPUT_NOT_AVAILABLE,
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XINPUT_NOT_AVAILABLE,
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GAMEPAD_STATUS // Helper to indicate the number of status
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};
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auto
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create_xbox_one() {
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return inputtino::XboxOneJoypad::create({ .name = "Sunshine X-Box One (virtual) pad",
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// https://github.com/torvalds/linux/blob/master/drivers/input/joystick/xpad.c#L147
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.vendor_id = 0x045E,
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.product_id = 0x02EA,
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.version = 0x0408 });
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}
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auto
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create_switch() {
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return inputtino::SwitchJoypad::create({ .name = "Sunshine Nintendo (virtual) pad",
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// https://github.com/torvalds/linux/blob/master/drivers/hid/hid-ids.h#L981
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.vendor_id = 0x057e,
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.product_id = 0x2009,
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.version = 0x8111 });
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}
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auto
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create_ds5() {
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return inputtino::PS5Joypad::create({ .name = "Sunshine DualSense (virtual) pad",
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.vendor_id = 0x054C,
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.product_id = 0x0CE6,
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.version = 0x8111 });
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}
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int
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alloc(input_raw_t *raw, const gamepad_id_t &id, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue) {
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ControllerType selectedGamepadType;
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if (config::input.gamepad == "xone"sv) {
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BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be Xbox One controller (manual selection)"sv;
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selectedGamepadType = XboxOneWired;
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}
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else if (config::input.gamepad == "ds5"sv) {
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BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be DualSense 5 controller (manual selection)"sv;
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selectedGamepadType = DualSenseWired;
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}
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else if (config::input.gamepad == "switch"sv) {
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BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be Nintendo Pro controller (manual selection)"sv;
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selectedGamepadType = SwitchProWired;
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}
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else if (metadata.type == LI_CTYPE_XBOX) {
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BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be Xbox One controller (auto-selected by client-reported type)"sv;
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selectedGamepadType = XboxOneWired;
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}
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else if (metadata.type == LI_CTYPE_PS) {
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BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be DualShock 5 controller (auto-selected by client-reported type)"sv;
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selectedGamepadType = DualSenseWired;
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}
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else if (metadata.type == LI_CTYPE_NINTENDO) {
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BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be Nintendo Pro controller (auto-selected by client-reported type)"sv;
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selectedGamepadType = SwitchProWired;
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}
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else if (config::input.motion_as_ds4 && (metadata.capabilities & (LI_CCAP_ACCEL | LI_CCAP_GYRO))) {
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BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be DualShock 5 controller (auto-selected by motion sensor presence)"sv;
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selectedGamepadType = DualSenseWired;
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}
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else if (config::input.touchpad_as_ds4 && (metadata.capabilities & LI_CCAP_TOUCHPAD)) {
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BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be DualShock 5 controller (auto-selected by touchpad presence)"sv;
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selectedGamepadType = DualSenseWired;
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}
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else {
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BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be Xbox One controller (default)"sv;
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selectedGamepadType = XboxOneWired;
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}
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if (selectedGamepadType == XboxOneWired || selectedGamepadType == SwitchProWired) {
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if (metadata.capabilities & (LI_CCAP_ACCEL | LI_CCAP_GYRO)) {
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BOOST_LOG(warning) << "Gamepad " << id.globalIndex << " has motion sensors, but they are not usable when emulating a joypad different from DS5"sv;
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}
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if (metadata.capabilities & LI_CCAP_TOUCHPAD) {
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BOOST_LOG(warning) << "Gamepad " << id.globalIndex << " has a touchpad, but it is not usable when emulating a joypad different from DS5"sv;
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}
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if (metadata.capabilities & LI_CCAP_RGB_LED) {
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BOOST_LOG(warning) << "Gamepad " << id.globalIndex << " has an RGB LED, but it is not usable when emulating a joypad different from DS5"sv;
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}
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}
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else if (selectedGamepadType == DualSenseWired) {
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if (!(metadata.capabilities & (LI_CCAP_ACCEL | LI_CCAP_GYRO))) {
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BOOST_LOG(warning) << "Gamepad " << id.globalIndex << " is emulating a DualShock 5 controller, but the client gamepad doesn't have motion sensors active"sv;
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}
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if (!(metadata.capabilities & LI_CCAP_TOUCHPAD)) {
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BOOST_LOG(warning) << "Gamepad " << id.globalIndex << " is emulating a DualShock 5 controller, but the client gamepad doesn't have a touchpad"sv;
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}
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}
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auto gamepad = std::make_shared<joypad_state>(joypad_state {});
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auto on_rumble_fn = [feedback_queue, idx = id.clientRelativeIndex, gamepad](int low_freq, int high_freq) {
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// Don't resend duplicate rumble data
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if (gamepad->last_rumble.type == platf::gamepad_feedback_e::rumble && gamepad->last_rumble.data.rumble.lowfreq == low_freq && gamepad->last_rumble.data.rumble.highfreq == high_freq) {
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return;
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}
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gamepad_feedback_msg_t msg = gamepad_feedback_msg_t::make_rumble(idx, low_freq, high_freq);
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feedback_queue->raise(msg);
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gamepad->last_rumble = msg;
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};
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switch (selectedGamepadType) {
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case XboxOneWired: {
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auto xOne = create_xbox_one();
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if (xOne) {
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(*xOne).set_on_rumble(on_rumble_fn);
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gamepad->joypad = std::make_unique<joypads_t>(std::move(*xOne));
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raw->gamepads[id.globalIndex] = std::move(gamepad);
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return 0;
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}
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else {
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BOOST_LOG(warning) << "Unable to create virtual Xbox One controller: " << xOne.getErrorMessage();
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return -1;
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}
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}
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case SwitchProWired: {
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auto switchPro = create_switch();
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if (switchPro) {
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(*switchPro).set_on_rumble(on_rumble_fn);
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gamepad->joypad = std::make_unique<joypads_t>(std::move(*switchPro));
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raw->gamepads[id.globalIndex] = std::move(gamepad);
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return 0;
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}
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else {
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BOOST_LOG(warning) << "Unable to create virtual Switch Pro controller: " << switchPro.getErrorMessage();
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return -1;
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}
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}
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case DualSenseWired: {
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auto ds5 = create_ds5();
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if (ds5) {
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(*ds5).set_on_rumble(on_rumble_fn);
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(*ds5).set_on_led([feedback_queue, idx = id.clientRelativeIndex, gamepad](int r, int g, int b) {
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// Don't resend duplicate LED data
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if (gamepad->last_rgb_led.type == platf::gamepad_feedback_e::set_rgb_led && gamepad->last_rgb_led.data.rgb_led.r == r && gamepad->last_rgb_led.data.rgb_led.g == g && gamepad->last_rgb_led.data.rgb_led.b == b) {
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return;
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}
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auto msg = gamepad_feedback_msg_t::make_rgb_led(idx, r, g, b);
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feedback_queue->raise(msg);
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gamepad->last_rgb_led = msg;
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});
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// Activate the motion sensors
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feedback_queue->raise(gamepad_feedback_msg_t::make_motion_event_state(id.clientRelativeIndex, LI_MOTION_TYPE_ACCEL, 100));
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feedback_queue->raise(gamepad_feedback_msg_t::make_motion_event_state(id.clientRelativeIndex, LI_MOTION_TYPE_GYRO, 100));
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gamepad->joypad = std::make_unique<joypads_t>(std::move(*ds5));
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raw->gamepads[id.globalIndex] = std::move(gamepad);
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return 0;
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}
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else {
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BOOST_LOG(warning) << "Unable to create virtual DualShock 5 controller: " << ds5.getErrorMessage();
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return -1;
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}
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}
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}
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return -1;
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}
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void
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free(input_raw_t *raw, int nr) {
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// This will call the destructor which in turn will stop the background threads for rumble and LED (and ultimately remove the joypad device)
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raw->gamepads[nr]->joypad.reset();
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raw->gamepads[nr].reset();
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}
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void
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update(input_raw_t *raw, int nr, const gamepad_state_t &gamepad_state) {
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auto gamepad = raw->gamepads[nr];
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if (!gamepad) {
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return;
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}
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std::visit([gamepad_state](inputtino::Joypad &gc) {
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gc.set_pressed_buttons(gamepad_state.buttonFlags);
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gc.set_stick(inputtino::Joypad::LS, gamepad_state.lsX, gamepad_state.lsY);
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gc.set_stick(inputtino::Joypad::RS, gamepad_state.rsX, gamepad_state.rsY);
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gc.set_triggers(gamepad_state.lt, gamepad_state.rt);
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},
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*gamepad->joypad);
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}
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void
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touch(input_raw_t *raw, const gamepad_touch_t &touch) {
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auto gamepad = raw->gamepads[touch.id.globalIndex];
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if (!gamepad) {
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return;
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}
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// Only the PS5 controller supports touch input
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if (std::holds_alternative<inputtino::PS5Joypad>(*gamepad->joypad)) {
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if (touch.pressure > 0.5) {
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std::get<inputtino::PS5Joypad>(*gamepad->joypad).place_finger(touch.pointerId, touch.x * inputtino::PS5Joypad::touchpad_width, touch.y * inputtino::PS5Joypad::touchpad_height);
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}
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else {
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std::get<inputtino::PS5Joypad>(*gamepad->joypad).release_finger(touch.pointerId);
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}
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}
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}
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void
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motion(input_raw_t *raw, const gamepad_motion_t &motion) {
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auto gamepad = raw->gamepads[motion.id.globalIndex];
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if (!gamepad) {
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return;
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}
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// Only the PS5 controller supports motion
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if (std::holds_alternative<inputtino::PS5Joypad>(*gamepad->joypad)) {
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switch (motion.motionType) {
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case LI_MOTION_TYPE_ACCEL:
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std::get<inputtino::PS5Joypad>(*gamepad->joypad).set_motion(inputtino::PS5Joypad::ACCELERATION, motion.x, motion.y, motion.z);
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break;
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case LI_MOTION_TYPE_GYRO:
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std::get<inputtino::PS5Joypad>(*gamepad->joypad).set_motion(inputtino::PS5Joypad::GYROSCOPE, deg2rad(motion.x), deg2rad(motion.y), deg2rad(motion.z));
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break;
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}
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}
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}
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void
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battery(input_raw_t *raw, const gamepad_battery_t &battery) {
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auto gamepad = raw->gamepads[battery.id.globalIndex];
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if (!gamepad) {
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return;
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}
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// Only the PS5 controller supports motion
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if (std::holds_alternative<inputtino::PS5Joypad>(*gamepad->joypad)) {
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inputtino::PS5Joypad::BATTERY_STATE state = inputtino::PS5Joypad::CHARGHING_ERROR;
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switch (battery.state) {
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case LI_BATTERY_STATE_CHARGING:
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state = inputtino::PS5Joypad::BATTERY_CHARGHING;
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break;
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case LI_BATTERY_STATE_DISCHARGING:
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state = inputtino::PS5Joypad::BATTERY_DISCHARGING;
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break;
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case LI_BATTERY_STATE_FULL:
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state = inputtino::PS5Joypad::BATTERY_FULL;
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break;
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}
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std::get<inputtino::PS5Joypad>(*gamepad->joypad).set_battery(state, battery.percentage);
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}
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}
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std::vector<supported_gamepad_t> &
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supported_gamepads(input_t *input) {
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if (!input) {
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static std::vector gps {
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supported_gamepad_t { "auto", true, "" },
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supported_gamepad_t { "xone", false, "" },
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supported_gamepad_t { "ds5", false, "" },
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supported_gamepad_t { "switch", false, "" },
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};
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return gps;
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}
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auto ds5 = create_ds5();
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auto switchPro = create_switch();
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auto xOne = create_xbox_one();
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static std::vector gps {
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supported_gamepad_t { "auto", true, "" },
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supported_gamepad_t { "xone", static_cast<bool>(xOne), !xOne ? xOne.getErrorMessage() : "" },
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supported_gamepad_t { "ds5", static_cast<bool>(ds5), !ds5 ? ds5.getErrorMessage() : "" },
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supported_gamepad_t { "switch", static_cast<bool>(switchPro), !switchPro ? switchPro.getErrorMessage() : "" },
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};
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for (auto &[name, is_enabled, reason_disabled] : gps) {
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if (!is_enabled) {
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BOOST_LOG(warning) << "Gamepad " << name << " is disabled due to " << reason_disabled;
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}
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}
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return gps;
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}
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} // namespace platf::gamepad
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