fix(audio): set the bits-per-sample of Steam Streaming Speakers to 16-bit when the default audio device is 16-bit (#3704)
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@@ -117,15 +117,26 @@ namespace {
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using virtual_sink_waveformats_t = std::vector<WAVEFORMATEXTENSIBLE>;
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using virtual_sink_waveformats_t = std::vector<WAVEFORMATEXTENSIBLE>;
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/**
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* @brief List of supported waveformats for an N-channel virtual audio device
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* @tparam channel_count Number of virtual audio channels
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* @returns std::vector<WAVEFORMATEXTENSIBLE>
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* @note The list of virtual formats returned are sorted in preference order and the first valid
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* format will be used. All bits-per-sample options are listed because we try to match
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* this to the default audio device. See also: set_format() below.
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*/
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template<WORD channel_count>
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template<WORD channel_count>
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virtual_sink_waveformats_t create_virtual_sink_waveformats() {
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virtual_sink_waveformats_t create_virtual_sink_waveformats() {
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if constexpr (channel_count == 2) {
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if constexpr (channel_count == 2) {
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auto channel_mask = waveformat_mask_stereo;
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auto channel_mask = waveformat_mask_stereo;
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// only choose 24 or 16-bit formats to avoid clobbering existing Dolby/DTS spatial audio settings
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// The 32-bit formats are a lower priority for stereo because using one will disable Dolby/DTS
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// spatial audio mode if the user enabled it on the Steam speaker.
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return {
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return {
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create_waveformat(sample_format_e::s24in32, channel_count, channel_mask),
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create_waveformat(sample_format_e::s24in32, channel_count, channel_mask),
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create_waveformat(sample_format_e::s24, channel_count, channel_mask),
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create_waveformat(sample_format_e::s24, channel_count, channel_mask),
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create_waveformat(sample_format_e::s16, channel_count, channel_mask),
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create_waveformat(sample_format_e::s16, channel_count, channel_mask),
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create_waveformat(sample_format_e::f32, channel_count, channel_mask),
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create_waveformat(sample_format_e::s32, channel_count, channel_mask),
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};
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};
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} else if (channel_count == 6) {
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} else if (channel_count == 6) {
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auto channel_mask1 = waveformat_mask_surround51_with_backspeakers;
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auto channel_mask1 = waveformat_mask_surround51_with_backspeakers;
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@@ -298,6 +309,10 @@ namespace platf::audio {
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auto waveformatext_pointer = reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(mixer_waveformat.get());
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auto waveformatext_pointer = reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(mixer_waveformat.get());
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capture_waveformat.dwChannelMask = waveformatext_pointer->dwChannelMask;
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capture_waveformat.dwChannelMask = waveformatext_pointer->dwChannelMask;
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}
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}
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BOOST_LOG(info) << "Audio mixer format is "sv << mixer_waveformat->wBitsPerSample << "-bit, "sv
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<< mixer_waveformat->nSamplesPerSec << " Hz, "sv
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<< ((mixer_waveformat->nSamplesPerSec != 48000) ? "will be resampled to 48000 by Windows"sv : "no resampling needed"sv);
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}
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}
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status = audio_client->Initialize(
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status = audio_client->Initialize(
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@@ -315,7 +330,7 @@ namespace platf::audio {
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return nullptr;
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return nullptr;
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}
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}
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BOOST_LOG(info) << "Audio capture format is " << logging::bracket(waveformat_to_pretty_string(capture_waveformat));
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BOOST_LOG(info) << "Audio capture format is "sv << logging::bracket(waveformat_to_pretty_string(capture_waveformat));
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return audio_client;
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return audio_client;
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}
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}
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@@ -793,6 +808,22 @@ namespace platf::audio {
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}
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}
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}
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}
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// When switching to a Steam virtual speaker device, try to retain the bit depth of the
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// default audio device. Switching from a 16-bit device to a 24-bit one has been known to
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// cause glitches for some users.
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int wanted_bits_per_sample = 32;
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auto current_default_dev = default_device(device_enum);
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if (current_default_dev) {
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audio::prop_t prop;
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prop_var_t current_device_format;
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if (SUCCEEDED(current_default_dev->OpenPropertyStore(STGM_READ, &prop)) && SUCCEEDED(prop->GetValue(PKEY_AudioEngine_DeviceFormat, ¤t_device_format.prop))) {
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auto *format = (WAVEFORMATEXTENSIBLE *) current_device_format.prop.blob.pBlobData;
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wanted_bits_per_sample = format->Samples.wValidBitsPerSample;
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BOOST_LOG(info) << "Virtual audio device will use "sv << wanted_bits_per_sample << "-bit to match default device"sv;
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}
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}
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auto &device_id = virtual_sink_info->first;
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auto &device_id = virtual_sink_info->first;
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auto &waveformats = virtual_sink_info->second.get().virtual_sink_waveformats;
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auto &waveformats = virtual_sink_info->second.get().virtual_sink_waveformats;
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for (const auto &waveformat : waveformats) {
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for (const auto &waveformat : waveformats) {
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@@ -802,6 +833,10 @@ namespace platf::audio {
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auto waveformat_copy = waveformat;
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auto waveformat_copy = waveformat;
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auto waveformat_copy_pointer = reinterpret_cast<WAVEFORMATEX *>(&waveformat_copy);
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auto waveformat_copy_pointer = reinterpret_cast<WAVEFORMATEX *>(&waveformat_copy);
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if (wanted_bits_per_sample != waveformat.Samples.wValidBitsPerSample) {
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continue;
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}
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WAVEFORMATEXTENSIBLE p {};
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WAVEFORMATEXTENSIBLE p {};
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if (SUCCEEDED(policy->SetDeviceFormat(device_id_copy.c_str(), waveformat_copy_pointer, (WAVEFORMATEX *) &p))) {
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if (SUCCEEDED(policy->SetDeviceFormat(device_id_copy.c_str(), waveformat_copy_pointer, (WAVEFORMATEX *) &p))) {
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BOOST_LOG(info) << "Changed virtual audio sink format to " << logging::bracket(waveformat_to_pretty_string(waveformat));
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BOOST_LOG(info) << "Changed virtual audio sink format to " << logging::bracket(waveformat_to_pretty_string(waveformat));
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