make sonarcloud happy again

This commit is contained in:
Chase Payne
2024-09-14 15:55:41 -05:00
committed by ReenigneArcher
parent 6823595352
commit 4bdae9cf86
2 changed files with 3 additions and 3 deletions

View File

@@ -368,7 +368,7 @@ namespace platf::dxgi {
std::vector<std::string> args = { std::to_string(i), display_name };
try {
if (verify_frame_capture) {
args.push_back("--verify-frame-capture");
args.emplace_back("--verify-frame-capture");
}
result = bp::system(cmd, bp::args(args), bp::std_out > bp::null, bp::std_err > bp::null);
}

View File

@@ -86,14 +86,14 @@ syncThreadDesktop() {
*/
bool
is_valid_frame(const D3D11_MAPPED_SUBRESOURCE &mappedResource, const D3D11_TEXTURE2D_DESC &frameDesc, float darknessThreshold = 0.1f) {
const uint8_t *pixels = static_cast<const uint8_t *>(mappedResource.pData);
const auto *pixels = static_cast<const uint8_t *>(mappedResource.pData);
const int bytesPerPixel = 4; // (8 bits per channel, excluding alpha). Factoring HDR is not needed because it doesn't cause black levels to raise enough to be a concern.
const int stride = mappedResource.RowPitch;
const int width = frameDesc.Width;
const int height = frameDesc.Height;
// Convert the darkness threshold to an integer value for comparison
const int threshold = static_cast<int>(darknessThreshold * 255);
const auto threshold = static_cast<int>(darknessThreshold * 255);
// Iterate over each pixel in the frame
for (int y = 0; y < height; ++y) {