fix documentation
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ReenigneArcher
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6d8f5b22c3
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431a7f6bf0
@@ -72,18 +72,18 @@ syncThreadDesktop() {
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}
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/**
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* @brief Checks whether a given frame is entirely dark by evaluating the RGB values of each pixel.
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*
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* This function determines if the provided frame is completely dark by analyzing the RGB values of every pixel.
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* It iterates over all pixels in the frame and compares each pixel's RGB channels to a defined darkness threshold.
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* If any pixel's RGB values exceed this threshold, the function concludes that the frame is not entirely dark and returns `false`.
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* If all pixels are below the threshold, indicating a completely dark frame, the function returns `true`.
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*
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* @param mappedResource A reference to a `D3D11_MAPPED_SUBRESOURCE` structure containing the mapped subresource data of the frame to be analyzed.
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* @param frameDesc A reference to a `D3D11_TEXTURE2D_DESC` structure describing the texture properties, including width and height.
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* @param darknessThreshold A floating-point value representing the threshold above which a pixel's RGB values are considered non-dark. The value ranges from 0.0f to 1.0f, with a default value of 0.1f.
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* @return bool Returns `true` if the frame is determined to be entirely dark, otherwise returns `false`.
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*/
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* @brief Determines if a given frame is valid by checking if it contains any non-dark pixels.
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*
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* This function analyzes the provided frame to determine if it contains any pixels that exceed a specified darkness threshold.
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* It iterates over all pixels in the frame, comparing each pixel's RGB values to the defined darkness threshold.
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* If any pixel's RGB values exceed this threshold, the function concludes that the frame is valid (i.e., not entirely dark) and returns `true`.
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* If all pixels are below or equal to the threshold, indicating a completely dark frame, the function returns `false`.
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* @param mappedResource A reference to a `D3D11_MAPPED_SUBRESOURCE` structure containing the mapped subresource data of the frame to be analyzed.
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* @param frameDesc A reference to a `D3D11_TEXTURE2D_DESC` structure describing the texture properties, including width and height.
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* @param darknessThreshold A floating-point value representing the threshold above which a pixel's RGB values are considered dark. The value ranges from 0.0f to 1.0f, with a default value of 0.1f.
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* @return bool Returns `true` if the frame contains any non-dark pixels, indicating it is valid; otherwise, returns `false`.
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*/
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bool
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is_valid_frame(const D3D11_MAPPED_SUBRESOURCE &mappedResource, const D3D11_TEXTURE2D_DESC &frameDesc, float darknessThreshold = 0.1f) {
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const uint8_t *pixels = static_cast<const uint8_t *>(mappedResource.pData);
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