Merge branch 'nightly' into nightly

This commit is contained in:
ReenigneArcher
2022-10-26 16:19:05 -04:00
committed by GitHub
13 changed files with 175 additions and 99 deletions

View File

@@ -365,6 +365,7 @@ display_t make_display(std::variant<gbm::gbm_t::pointer, wl_display *, _XDisplay
"EGL_KHR_create_context",
"EGL_KHR_surfaceless_context",
"EGL_EXT_image_dma_buf_import",
"EGL_EXT_image_dma_buf_import_modifiers",
};
for(auto ext : extensions) {

View File

@@ -192,8 +192,9 @@ std::vector<ctx_t> &proc_t::get_apps() {
}
// Gets application image from application list.
// Returns image from assets directory if found there.
// Returns default image if image configuration is not set.
// returns http content-type header compatible image type
// Returns http content-type header compatible image type.
std::string proc_t::get_app_image(int app_id) {
auto app_index = app_id - 1;
if(app_index < 0 || app_index >= _apps.size()) {
@@ -201,20 +202,41 @@ std::string proc_t::get_app_image(int app_id) {
return SUNSHINE_ASSETS_DIR "/box.png";
}
auto default_image = SUNSHINE_ASSETS_DIR "/box.png";
auto app_image_path = _apps[app_index].image_path;
if(app_image_path.empty()) {
return SUNSHINE_ASSETS_DIR "/box.png";
// image is empty, return default box image
return default_image;
}
// get the image extension and convert it to lowercase
auto image_extension = std::filesystem::path(app_image_path).extension().string();
boost::to_lower(image_extension);
std::error_code code;
if(!std::filesystem::exists(app_image_path, code) || image_extension != ".png") {
return SUNSHINE_ASSETS_DIR "/box.png";
// return the default box image if extension is not "png"
if(image_extension != ".png") {
return default_image;
}
// return only "content-type" http header compatible image type.
// check if image is in assets directory
auto full_image_path = std::filesystem::path(SUNSHINE_ASSETS_DIR) / app_image_path;
if(std::filesystem::exists(full_image_path)) {
return full_image_path.string();
}
else if(app_image_path == "./assets/steam.png") {
// handle old default steam image definition
return SUNSHINE_ASSETS_DIR "/steam.png";
}
// check if specified image exists
std::error_code code;
if(!std::filesystem::exists(app_image_path, code)) {
// return default box image if image does not exist
return default_image;
}
// image is a png, and not in assets directory
// return only "content-type" http header compatible image type
return app_image_path;
}