clang-format

This commit is contained in:
loki
2021-05-17 21:21:57 +02:00
parent a6c1649493
commit 3d8a99f541
43 changed files with 1917 additions and 1872 deletions

View File

@@ -3,8 +3,8 @@
#include <d3dcompiler.h>
#include <directxmath.h>
#include "sunshine/main.h"
#include "display.h"
#include "sunshine/main.h"
#define SUNSHINE_SHADERS_DIR SUNSHINE_ASSETS_DIR "/shaders"
namespace platf {
@@ -30,7 +30,7 @@ using depth_stencil_view_t = util::safe_ptr<ID3D11DepthStencilView, Release<ID3
using float4 = DirectX::XMFLOAT4;
using float3 = DirectX::XMFLOAT3;
using float2 = DirectX::XMFLOAT2;
struct __attribute__ ((__aligned__ (16))) color_t {
struct __attribute__((__aligned__(16))) color_t {
float4 color_vec_y;
float4 color_vec_u;
float4 color_vec_v;
@@ -44,10 +44,10 @@ color_t make_color_matrix(float Cr, float Cb, float U_max, float V_max, float ad
float Cr_i = 1.0f - Cr;
float Cb_i = 1.0f - Cb;
float shift_y = range_Y.x / 256.0f;
float shift_y = range_Y.x / 256.0f;
float shift_uv = range_UV.x / 256.0f;
float scale_y = (range_Y.y - range_Y.x) / 256.0f;
float scale_y = (range_Y.y - range_Y.x) / 256.0f;
float scale_uv = (range_UV.y - range_UV.x) / 256.0f;
return {
{ Cr, Cg, Cb, add_Y },
@@ -66,7 +66,7 @@ color_t colors[] {
};
template<class T>
buf_t make_buffer(device_t::pointer device, const T& t) {
buf_t make_buffer(device_t::pointer device, const T &t) {
static_assert(sizeof(T) % 16 == 0, "Buffer needs to be aligned on a 16-byte alignment");
D3D11_BUFFER_DESC buffer_desc {
@@ -91,18 +91,18 @@ buf_t make_buffer(device_t::pointer device, const T& t) {
blend_t make_blend(device_t::pointer device, bool enable) {
D3D11_BLEND_DESC bdesc {};
auto &rt = bdesc.RenderTarget[0];
rt.BlendEnable = enable;
auto &rt = bdesc.RenderTarget[0];
rt.BlendEnable = enable;
rt.RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
if(enable) {
rt.BlendOp = D3D11_BLEND_OP_ADD;
rt.BlendOp = D3D11_BLEND_OP_ADD;
rt.BlendOpAlpha = D3D11_BLEND_OP_ADD;
rt.SrcBlend = D3D11_BLEND_SRC_ALPHA;
rt.SrcBlend = D3D11_BLEND_SRC_ALPHA;
rt.DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
rt.SrcBlendAlpha = D3D11_BLEND_ZERO;
rt.SrcBlendAlpha = D3D11_BLEND_ZERO;
rt.DestBlendAlpha = D3D11_BLEND_ZERO;
}
@@ -130,79 +130,79 @@ struct img_d3d_t : public platf::img_t {
~img_d3d_t() override = default;
};
util::buffer_t<std::uint8_t> make_cursor_image(util::buffer_t<std::uint8_t> &&img_data, DXGI_OUTDUPL_POINTER_SHAPE_INFO shape_info) {
constexpr std::uint32_t black = 0xFF000000;
constexpr std::uint32_t white = 0xFFFFFFFF;
util::buffer_t<std::uint8_t> make_cursor_image(util::buffer_t<std::uint8_t> &&img_data, DXGI_OUTDUPL_POINTER_SHAPE_INFO shape_info) {
constexpr std::uint32_t black = 0xFF000000;
constexpr std::uint32_t white = 0xFFFFFFFF;
constexpr std::uint32_t transparent = 0;
switch(shape_info.Type) {
case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR:
std::for_each((std::uint32_t*)std::begin(img_data), (std::uint32_t*)std::end(img_data), [](auto &pixel) {
if(pixel & 0xFF000000) {
pixel = transparent;
}
});
case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR:
return std::move(img_data);
default:
break;
case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR:
std::for_each((std::uint32_t *)std::begin(img_data), (std::uint32_t *)std::end(img_data), [](auto &pixel) {
if(pixel & 0xFF000000) {
pixel = transparent;
}
});
case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR:
return std::move(img_data);
default:
break;
}
shape_info.Height /= 2;
util::buffer_t<std::uint8_t> cursor_img { shape_info.Width * shape_info.Height * 4 };
auto bytes = shape_info.Pitch * shape_info.Height;
auto pixel_begin = (std::uint32_t*)std::begin(cursor_img);
auto pixel_data = pixel_begin;
auto and_mask = std::begin(img_data);
auto xor_mask = std::begin(img_data) + bytes;
auto bytes = shape_info.Pitch * shape_info.Height;
auto pixel_begin = (std::uint32_t *)std::begin(cursor_img);
auto pixel_data = pixel_begin;
auto and_mask = std::begin(img_data);
auto xor_mask = std::begin(img_data) + bytes;
for(auto x = 0; x < bytes; ++x) {
for(auto x = 0; x < bytes; ++x) {
for(auto c = 7; c >= 0; --c) {
auto bit = 1 << c;
auto bit = 1 << c;
auto color_type = ((*and_mask & bit) ? 1 : 0) + ((*xor_mask & bit) ? 2 : 0);
switch(color_type) {
case 0: //black
*pixel_data = black;
break;
case 2: //white
*pixel_data = white;
break;
case 1: //transparent
{
*pixel_data = transparent;
case 0: //black
*pixel_data = black;
break;
case 2: //white
*pixel_data = white;
break;
case 1: //transparent
{
*pixel_data = transparent;
break;
break;
}
case 3: //inverse
{
auto top_p = pixel_data - shape_info.Width;
auto left_p = pixel_data - 1;
auto right_p = pixel_data + 1;
auto bottom_p = pixel_data + shape_info.Width;
// Get the x coordinate of the pixel
auto column = (pixel_data - pixel_begin) % shape_info.Width != 0;
if(top_p >= pixel_begin && *top_p == transparent) {
*top_p = black;
}
case 3: //inverse
{
auto top_p = pixel_data - shape_info.Width;
auto left_p = pixel_data - 1;
auto right_p = pixel_data + 1;
auto bottom_p = pixel_data + shape_info.Width;
// Get the x coordinate of the pixel
auto column = (pixel_data - pixel_begin) % shape_info.Width != 0;
if(top_p >= pixel_begin && *top_p == transparent) {
*top_p = black;
}
if(column != 0 && left_p >= pixel_begin && *left_p == transparent) {
*left_p = black;
}
if(bottom_p < (std::uint32_t*)std::end(cursor_img)) {
*bottom_p = black;
}
if(column != shape_info.Width -1) {
*right_p = black;
}
*pixel_data = white;
if(column != 0 && left_p >= pixel_begin && *left_p == transparent) {
*left_p = black;
}
if(bottom_p < (std::uint32_t *)std::end(cursor_img)) {
*bottom_p = black;
}
if(column != shape_info.Width - 1) {
*right_p = black;
}
*pixel_data = white;
}
}
++pixel_data;
@@ -225,7 +225,7 @@ blob_t compile_shader(LPCSTR file, LPCSTR entrypoint, LPCSTR shader_model) {
#endif
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>, wchar_t> converter;
auto wFile = converter.from_bytes(file);
auto wFile = converter.from_bytes(file);
auto status = D3DCompileFromFile(wFile.c_str(), nullptr, nullptr, entrypoint, shader_model, flags, 0, &compiled_p, &msg_p);
if(msg_p) {
@@ -251,7 +251,7 @@ blob_t compile_vertex_shader(LPCSTR file) {
class hwdevice_t : public platf::hwdevice_t {
public:
hwdevice_t(std::vector<hwdevice_t*> *hwdevices_p) : hwdevices_p { hwdevices_p } {}
hwdevice_t(std::vector<hwdevice_t *> *hwdevices_p) : hwdevices_p { hwdevices_p } {}
hwdevice_t() = delete;
void set_cursor_pos(LONG rel_x, LONG rel_y, bool visible) {
@@ -271,7 +271,7 @@ public:
int set_cursor_texture(texture2d_t::pointer texture, LONG width, LONG height) {
auto device = (device_t::pointer)data;
cursor_view.Width = width;
cursor_view.Width = width;
cursor_view.Height = height;
D3D11_SHADER_RESOURCE_VIEW_DESC desc {
@@ -290,7 +290,7 @@ public:
}
int convert(platf::img_t &img_base) override {
auto &img = (img_d3d_t&)img_base;
auto &img = (img_d3d_t &)img_base;
if(!img.input_res) {
auto device = (device_t::pointer)data;
@@ -347,17 +347,17 @@ public:
}
void set_colorspace(std::uint32_t colorspace, std::uint32_t color_range) override {
switch (colorspace) {
case 5: // SWS_CS_SMPTE170M
color_p = &colors[0];
break;
case 1: // SWS_CS_ITU709
color_p = &colors[2];
break;
case 9: // SWS_CS_BT2020
default:
BOOST_LOG(warning) << "Colorspace: ["sv << colorspace << "] not yet supported: switching to default"sv;
color_p = &colors[0];
switch(colorspace) {
case 5: // SWS_CS_SMPTE170M
color_p = &colors[0];
break;
case 1: // SWS_CS_ITU709
color_p = &colors[2];
break;
case 9: // SWS_CS_BT2020
default:
BOOST_LOG(warning) << "Colorspace: ["sv << colorspace << "] not yet supported: switching to default"sv;
color_p = &colors[0];
};
if(color_range > 1) {
@@ -378,8 +378,7 @@ public:
int init(
std::shared_ptr<platf::display_t> display, device_t::pointer device_p, device_ctx_t::pointer device_ctx_p,
int in_width, int in_height, int out_width, int out_height,
pix_fmt_e pix_fmt
) {
pix_fmt_e pix_fmt) {
HRESULT status;
device_p->AddRef();
@@ -387,7 +386,7 @@ public:
this->device_ctx_p = device_ctx_p;
cursor_visible = false;
cursor_visible = false;
cursor_view.MinDepth = 0.0f;
cursor_view.MaxDepth = 1.0f;
@@ -427,7 +426,7 @@ public:
}
blend_disable = make_blend(device_p, false);
blend_enable = make_blend(device_p, true);
blend_enable = make_blend(device_p, true);
if(!blend_disable || !blend_enable) {
return -1;
@@ -460,14 +459,14 @@ public:
&input_layout);
D3D11_TEXTURE2D_DESC t {};
t.Width = out_width;
t.Height = out_height;
t.MipLevels = 1;
t.ArraySize = 1;
t.Width = out_width;
t.Height = out_height;
t.MipLevels = 1;
t.ArraySize = 1;
t.SampleDesc.Count = 1;
t.Usage = D3D11_USAGE_DEFAULT;
t.Format = pix_fmt == pix_fmt_e::nv12 ? DXGI_FORMAT_NV12 : DXGI_FORMAT_P010;
t.BindFlags = D3D11_BIND_RENDER_TARGET;
t.Usage = D3D11_USAGE_DEFAULT;
t.Format = pix_fmt == pix_fmt_e::nv12 ? DXGI_FORMAT_NV12 : DXGI_FORMAT_P010;
t.BindFlags = D3D11_BIND_RENDER_TARGET;
status = device_p->CreateTexture2D(&t, nullptr, &img.texture);
if(FAILED(status)) {
@@ -475,11 +474,11 @@ public:
return -1;
}
img.display = std::move(display);
img.width = out_width;
img.height = out_height;
img.data = (std::uint8_t*)img.texture.get();
img.row_pitch = out_width;
img.display = std::move(display);
img.width = out_width;
img.height = out_height;
img.data = (std::uint8_t *)img.texture.get();
img.row_pitch = out_width;
img.pixel_pitch = 1;
D3D11_RENDER_TARGET_VIEW_DESC nv12_rt_desc {
@@ -494,20 +493,20 @@ public:
}
nv12_rt_desc.Format = DXGI_FORMAT_R8G8_UNORM;
status = device_p->CreateRenderTargetView(img.texture.get(), &nv12_rt_desc, &nv12_UV_rt);
status = device_p->CreateRenderTargetView(img.texture.get(), &nv12_rt_desc, &nv12_UV_rt);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to create render target view [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
D3D11_SAMPLER_DESC sampler_desc {};
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
sampler_desc.MinLOD = 0;
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
sampler_desc.MinLOD = 0;
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
status = device_p->CreateSamplerState(&sampler_desc, &sampler_linear);
if(FAILED(status)) {
@@ -527,7 +526,7 @@ public:
~hwdevice_t() override {
if(data) {
((ID3D11Device*)data)->Release();
((ID3D11Device *)data)->Release();
}
auto it = std::find(std::begin(*hwdevices_p), std::end(*hwdevices_p), this);
@@ -535,6 +534,7 @@ public:
hwdevices_p->erase(it);
}
}
private:
void _init_view_port(float x, float y, float width, float height) {
D3D11_VIEWPORT view {
@@ -633,11 +633,11 @@ public:
device_ctx_t::pointer device_ctx_p;
// The destructor will remove itself from the list of hardware devices, this is done synchronously
std::vector<hwdevice_t*> *hwdevices_p;
std::vector<hwdevice_t *> *hwdevices_p;
};
capture_e display_vram_t::snapshot(platf::img_t *img_base, std::chrono::milliseconds timeout, bool cursor_visible) {
auto img = (img_d3d_t*)img_base;
auto img = (img_d3d_t *)img_base;
HRESULT status;
@@ -645,7 +645,7 @@ capture_e display_vram_t::snapshot(platf::img_t *img_base, std::chrono::millisec
resource_t::pointer res_p {};
auto capture_status = dup.next_frame(frame_info, timeout, &res_p);
resource_t res{ res_p };
resource_t res { res_p };
if(capture_status != capture_e::ok) {
return capture_status;
@@ -653,7 +653,7 @@ capture_e display_vram_t::snapshot(platf::img_t *img_base, std::chrono::millisec
const bool mouse_update_flag = frame_info.LastMouseUpdateTime.QuadPart != 0 || frame_info.PointerShapeBufferSize > 0;
const bool frame_update_flag = frame_info.AccumulatedFrames != 0 || frame_info.LastPresentTime.QuadPart != 0;
const bool update_flag = mouse_update_flag || frame_update_flag;
const bool update_flag = mouse_update_flag || frame_update_flag;
if(!update_flag) {
return capture_e::timeout;
@@ -666,7 +666,7 @@ capture_e display_vram_t::snapshot(platf::img_t *img_base, std::chrono::millisec
UINT dummy;
status = dup.dup->GetFramePointerShape(img_data.size(), std::begin(img_data), &dummy, &shape_info);
if (FAILED(status)) {
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to get new pointer shape [0x"sv << util::hex(status).to_string_view() << ']';
return capture_e::error;
@@ -682,14 +682,14 @@ capture_e display_vram_t::snapshot(platf::img_t *img_base, std::chrono::millisec
// Create texture for cursor
D3D11_TEXTURE2D_DESC t {};
t.Width = shape_info.Width;
t.Height = cursor_img.size() / data.SysMemPitch;
t.MipLevels = 1;
t.ArraySize = 1;
t.Width = shape_info.Width;
t.Height = cursor_img.size() / data.SysMemPitch;
t.MipLevels = 1;
t.ArraySize = 1;
t.SampleDesc.Count = 1;
t.Usage = D3D11_USAGE_DEFAULT;
t.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
t.BindFlags = D3D11_BIND_SHADER_RESOURCE;
t.Usage = D3D11_USAGE_DEFAULT;
t.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
t.BindFlags = D3D11_BIND_SHADER_RESOURCE;
texture2d_t texture;
auto status = device->CreateTexture2D(&t, &data, &texture);
@@ -734,14 +734,14 @@ std::shared_ptr<platf::img_t> display_vram_t::alloc_img() {
auto img = std::make_shared<img_d3d_t>();
D3D11_TEXTURE2D_DESC t {};
t.Width = width;
t.Height = height;
t.MipLevels = 1;
t.ArraySize = 1;
t.Width = width;
t.Height = height;
t.MipLevels = 1;
t.ArraySize = 1;
t.SampleDesc.Count = 1;
t.Usage = D3D11_USAGE_DEFAULT;
t.Format = format;
t.BindFlags = D3D11_BIND_SHADER_RESOURCE;
t.Usage = D3D11_USAGE_DEFAULT;
t.Format = format;
t.BindFlags = D3D11_BIND_SHADER_RESOURCE;
auto status = device->CreateTexture2D(&t, nullptr, &img->texture);
if(FAILED(status)) {
@@ -749,7 +749,7 @@ std::shared_ptr<platf::img_t> display_vram_t::alloc_img() {
return nullptr;
}
img->data = (std::uint8_t*)img->texture.get();
img->data = (std::uint8_t *)img->texture.get();
img->row_pitch = 0;
img->pixel_pitch = 4;
img->width = 0;
@@ -760,9 +760,9 @@ std::shared_ptr<platf::img_t> display_vram_t::alloc_img() {
}
int display_vram_t::dummy_img(platf::img_t *img_base) {
auto img = (img_d3d_t*)img_base;
auto img = (img_d3d_t *)img_base;
img->row_pitch = width * 4;
img->row_pitch = width * 4;
auto dummy_data = std::make_unique<int[]>(width * height);
D3D11_SUBRESOURCE_DATA data {
dummy_data.get(),
@@ -770,14 +770,14 @@ int display_vram_t::dummy_img(platf::img_t *img_base) {
};
D3D11_TEXTURE2D_DESC t {};
t.Width = width;
t.Height = height;
t.MipLevels = 1;
t.ArraySize = 1;
t.Width = width;
t.Height = height;
t.MipLevels = 1;
t.ArraySize = 1;
t.SampleDesc.Count = 1;
t.Usage = D3D11_USAGE_DEFAULT;
t.Format = format;
t.BindFlags = D3D11_BIND_SHADER_RESOURCE;
t.Usage = D3D11_USAGE_DEFAULT;
t.Format = format;
t.BindFlags = D3D11_BIND_SHADER_RESOURCE;
dxgi::texture2d_t tex;
auto status = device->CreateTexture2D(&t, &data, &tex);
@@ -787,7 +787,7 @@ int display_vram_t::dummy_img(platf::img_t *img_base) {
}
img->texture = std::move(tex);
img->data = (std::uint8_t*)img->texture.get();
img->data = (std::uint8_t *)img->texture.get();
img->height = height;
img->width = width;
img->pixel_pitch = 4;
@@ -864,4 +864,4 @@ int init() {
return 0;
}
}
} // namespace platf::dxgi