clang-format

This commit is contained in:
loki
2021-05-17 21:21:57 +02:00
parent a6c1649493
commit 3d8a99f541
43 changed files with 1917 additions and 1872 deletions

View File

@@ -5,9 +5,9 @@
#ifndef SUNSHINE_COMMON_H
#define SUNSHINE_COMMON_H
#include <string>
#include <mutex>
#include "sunshine/utility.h"
#include <mutex>
#include <string>
struct sockaddr;
namespace platf {
@@ -44,8 +44,10 @@ enum class pix_fmt_e {
};
inline std::string_view from_pix_fmt(pix_fmt_e pix_fmt) {
using namespace std::literals;
#define _CONVERT(x) case pix_fmt_e:: x : return #x ## sv
using namespace std::literals;
#define _CONVERT(x) \
case pix_fmt_e::x: \
return #x##sv
switch(pix_fmt) {
_CONVERT(yuv420p);
_CONVERT(yuv420p10);
@@ -65,9 +67,8 @@ struct touch_port_t {
constexpr touch_port_t(
std::uint32_t offset_x, std::uint32_t offset_y,
std::uint32_t width, std::uint32_t height) noexcept :
offset_x { offset_x }, offset_y { offset_y },
width { width }, height { height } {};
std::uint32_t width, std::uint32_t height) noexcept : offset_x { offset_x }, offset_y { offset_y },
width { width }, height { height } {};
};
struct gamepad_state_t {
@@ -87,15 +88,15 @@ public:
struct img_t {
public:
std::uint8_t *data {};
std::int32_t width {};
std::uint8_t *data {};
std::int32_t width {};
std::int32_t height {};
std::int32_t pixel_pitch {};
std::int32_t row_pitch {};
img_t() = default;
img_t(const img_t&) = delete;
img_t(img_t&&) = delete;
img_t() = default;
img_t(const img_t &) = delete;
img_t(img_t &&) = delete;
virtual ~img_t() = default;
};
@@ -124,7 +125,7 @@ class display_t {
public:
display_t() noexcept : offset_x { 0 }, offset_y { 0 } {}
virtual capture_e snapshot(img_t *img, std::chrono::milliseconds timeout, bool cursor) = 0;
virtual std::shared_ptr<img_t> alloc_img() = 0;
virtual std::shared_ptr<img_t> alloc_img() = 0;
virtual int dummy_img(img_t *img) = 0;
@@ -148,7 +149,7 @@ public:
};
void freeInput(void*);
void freeInput(void *);
using input_t = util::safe_ptr<void, freeInput>;
@@ -172,6 +173,6 @@ int alloc_gamepad(input_t &input, int nr);
void free_gamepad(input_t &input, int nr);
[[nodiscard]] std::unique_ptr<deinit_t> init();
}
} // namespace platf
#endif //SUNSHINE_COMMON_H