fix(shaders/directx): replace modulus with bitwise operator (#3499)
This commit is contained in:
@@ -25,7 +25,8 @@ vertex_t generate_fullscreen_triangle_vertex(uint vertex_id, float2 subsample_of
|
|||||||
float2 rotation_center = { 0.5, 0.5 };
|
float2 rotation_center = { 0.5, 0.5 };
|
||||||
tex_coord = round(rotation_center + mul(rotation_matrix, tex_coord - rotation_center));
|
tex_coord = round(rotation_center + mul(rotation_matrix, tex_coord - rotation_center));
|
||||||
|
|
||||||
if (rotate_texture_steps % 2) {
|
// Swap the xy offset coordinates if the texture is rotated an odd number of times.
|
||||||
|
if (rotate_texture_steps & 1) {
|
||||||
subsample_offset.xy = subsample_offset.yx;
|
subsample_offset.xy = subsample_offset.yx;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user