Render NV12 color format

This commit is contained in:
loki
2021-05-02 22:35:19 +02:00
parent 127b5501d9
commit 37a9256587
12 changed files with 220 additions and 371 deletions
+22
View File
@@ -0,0 +1,22 @@
struct PS_INPUT
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD;
};
//--------------------------------------------------------------------------------------
// Vertex Shader
//--------------------------------------------------------------------------------------
PS_INPUT VS(uint vI : SV_VERTEXID)
{
float idHigh = float(vI >> 1);
float idLow = float(vI & uint(1));
float x = idHigh * 4.0 - 1.0;
float y = idLow * 4.0 - 1.0;
PS_INPUT vert_out;
vert_out.pos = float4(x, y, 0.0, 1.0);
vert_out.tex = float2(idHigh, idLow);
return vert_out;
}