platform/windows: change dwmflush default, add autodetection

On each re/init, query the active monitor refresh rate via
DwmGetCompositionTimingInfo. If the client requested framerate exceeds
the host monitor refresh, automatically disable DwmFlush.

This avoids the problem by which DwmFlush would constrain the client
FPS if the host monitor runs at a lower refresh rate, thus allowing
the feature to be enabled by default.

If there are other issues caused by DwmFlush for certain systems,
it can still be disabled via configuration.
This commit is contained in:
Conn O'Griofa
2022-05-20 16:25:09 +01:00
parent 211b25848f
commit 2d969c2ccc
5 changed files with 29 additions and 11 deletions

View File

@@ -2,6 +2,7 @@
// Created by loki on 1/12/20.
//
#include <cmath>
#include <codecvt>
#include "display.h"
@@ -20,7 +21,7 @@ capture_e duplication_t::next_frame(DXGI_OUTDUPL_FRAME_INFO &frame_info, std::ch
return capture_status;
}
if(config::video.dwmflush) {
if(use_dwmflush) {
DwmFlush();
}
@@ -217,6 +218,21 @@ int display_base_t::init(int framerate, const std::string &display_name) {
<< "Offset : "sv << offset_x << 'x' << offset_y << std::endl
<< "Virtual Desktop : "sv << env_width << 'x' << env_height;
// Enable DwmFlush() only if the current refresh rate can match the client framerate.
auto refresh_rate = framerate;
DWM_TIMING_INFO timing_info;
timing_info.cbSize = sizeof(timing_info);
status = DwmGetCompositionTimingInfo(NULL, &timing_info);
if(FAILED(status)) {
BOOST_LOG(warning) << "Failed to detect active refresh rate.";
}
else {
refresh_rate = std::round((double)timing_info.rateRefresh.uiNumerator / (double)timing_info.rateRefresh.uiDenominator);
}
dup.use_dwmflush = config::video.dwmflush && !(framerate > refresh_rate) ? true : false;
// Bump up thread priority
{
const DWORD flags = TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY;