clang: adjust formatting rules (#1015)

This commit is contained in:
ReenigneArcher
2023-03-27 21:45:29 -04:00
committed by GitHub
parent 79cf382cd9
commit 21eb4eb6dd
103 changed files with 26883 additions and 25173 deletions

View File

@@ -16,196 +16,229 @@
#include "src/utility.h"
namespace platf::dxgi {
extern const char *format_str[];
extern const char *format_str[];
// Add D3D11_CREATE_DEVICE_DEBUG here to enable the D3D11 debug runtime.
// You should have a debugger like WinDbg attached to receive debug messages.
auto constexpr D3D11_CREATE_DEVICE_FLAGS = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
// Add D3D11_CREATE_DEVICE_DEBUG here to enable the D3D11 debug runtime.
// You should have a debugger like WinDbg attached to receive debug messages.
auto constexpr D3D11_CREATE_DEVICE_FLAGS = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
template<class T>
void Release(T *dxgi) {
dxgi->Release();
}
using factory1_t = util::safe_ptr<IDXGIFactory1, Release<IDXGIFactory1>>;
using dxgi_t = util::safe_ptr<IDXGIDevice, Release<IDXGIDevice>>;
using dxgi1_t = util::safe_ptr<IDXGIDevice1, Release<IDXGIDevice1>>;
using device_t = util::safe_ptr<ID3D11Device, Release<ID3D11Device>>;
using device1_t = util::safe_ptr<ID3D11Device1, Release<ID3D11Device1>>;
using device_ctx_t = util::safe_ptr<ID3D11DeviceContext, Release<ID3D11DeviceContext>>;
using adapter_t = util::safe_ptr<IDXGIAdapter1, Release<IDXGIAdapter1>>;
using output_t = util::safe_ptr<IDXGIOutput, Release<IDXGIOutput>>;
using output1_t = util::safe_ptr<IDXGIOutput1, Release<IDXGIOutput1>>;
using output5_t = util::safe_ptr<IDXGIOutput5, Release<IDXGIOutput5>>;
using output6_t = util::safe_ptr<IDXGIOutput6, Release<IDXGIOutput6>>;
using dup_t = util::safe_ptr<IDXGIOutputDuplication, Release<IDXGIOutputDuplication>>;
using texture2d_t = util::safe_ptr<ID3D11Texture2D, Release<ID3D11Texture2D>>;
using texture1d_t = util::safe_ptr<ID3D11Texture1D, Release<ID3D11Texture1D>>;
using resource_t = util::safe_ptr<IDXGIResource, Release<IDXGIResource>>;
using resource1_t = util::safe_ptr<IDXGIResource1, Release<IDXGIResource1>>;
using multithread_t = util::safe_ptr<ID3D11Multithread, Release<ID3D11Multithread>>;
using vs_t = util::safe_ptr<ID3D11VertexShader, Release<ID3D11VertexShader>>;
using ps_t = util::safe_ptr<ID3D11PixelShader, Release<ID3D11PixelShader>>;
using blend_t = util::safe_ptr<ID3D11BlendState, Release<ID3D11BlendState>>;
using input_layout_t = util::safe_ptr<ID3D11InputLayout, Release<ID3D11InputLayout>>;
using render_target_t = util::safe_ptr<ID3D11RenderTargetView, Release<ID3D11RenderTargetView>>;
using shader_res_t = util::safe_ptr<ID3D11ShaderResourceView, Release<ID3D11ShaderResourceView>>;
using buf_t = util::safe_ptr<ID3D11Buffer, Release<ID3D11Buffer>>;
using raster_state_t = util::safe_ptr<ID3D11RasterizerState, Release<ID3D11RasterizerState>>;
using sampler_state_t = util::safe_ptr<ID3D11SamplerState, Release<ID3D11SamplerState>>;
using blob_t = util::safe_ptr<ID3DBlob, Release<ID3DBlob>>;
using depth_stencil_state_t = util::safe_ptr<ID3D11DepthStencilState, Release<ID3D11DepthStencilState>>;
using depth_stencil_view_t = util::safe_ptr<ID3D11DepthStencilView, Release<ID3D11DepthStencilView>>;
using keyed_mutex_t = util::safe_ptr<IDXGIKeyedMutex, Release<IDXGIKeyedMutex>>;
namespace video {
using device_t = util::safe_ptr<ID3D11VideoDevice, Release<ID3D11VideoDevice>>;
using ctx_t = util::safe_ptr<ID3D11VideoContext, Release<ID3D11VideoContext>>;
using processor_t = util::safe_ptr<ID3D11VideoProcessor, Release<ID3D11VideoProcessor>>;
using processor_out_t = util::safe_ptr<ID3D11VideoProcessorOutputView, Release<ID3D11VideoProcessorOutputView>>;
using processor_in_t = util::safe_ptr<ID3D11VideoProcessorInputView, Release<ID3D11VideoProcessorInputView>>;
using processor_enum_t = util::safe_ptr<ID3D11VideoProcessorEnumerator, Release<ID3D11VideoProcessorEnumerator>>;
} // namespace video
class hwdevice_t;
struct cursor_t {
std::vector<std::uint8_t> img_data;
DXGI_OUTDUPL_POINTER_SHAPE_INFO shape_info;
int x, y;
bool visible;
};
class gpu_cursor_t {
public:
gpu_cursor_t() : cursor_view { 0, 0, 0, 0, 0.0f, 1.0f } {};
void set_pos(LONG rel_x, LONG rel_y, bool visible) {
cursor_view.TopLeftX = rel_x;
cursor_view.TopLeftY = rel_y;
this->visible = visible;
template <class T>
void
Release(T *dxgi) {
dxgi->Release();
}
void set_texture(LONG width, LONG height, texture2d_t &&texture) {
cursor_view.Width = width;
cursor_view.Height = height;
using factory1_t = util::safe_ptr<IDXGIFactory1, Release<IDXGIFactory1>>;
using dxgi_t = util::safe_ptr<IDXGIDevice, Release<IDXGIDevice>>;
using dxgi1_t = util::safe_ptr<IDXGIDevice1, Release<IDXGIDevice1>>;
using device_t = util::safe_ptr<ID3D11Device, Release<ID3D11Device>>;
using device1_t = util::safe_ptr<ID3D11Device1, Release<ID3D11Device1>>;
using device_ctx_t = util::safe_ptr<ID3D11DeviceContext, Release<ID3D11DeviceContext>>;
using adapter_t = util::safe_ptr<IDXGIAdapter1, Release<IDXGIAdapter1>>;
using output_t = util::safe_ptr<IDXGIOutput, Release<IDXGIOutput>>;
using output1_t = util::safe_ptr<IDXGIOutput1, Release<IDXGIOutput1>>;
using output5_t = util::safe_ptr<IDXGIOutput5, Release<IDXGIOutput5>>;
using output6_t = util::safe_ptr<IDXGIOutput6, Release<IDXGIOutput6>>;
using dup_t = util::safe_ptr<IDXGIOutputDuplication, Release<IDXGIOutputDuplication>>;
using texture2d_t = util::safe_ptr<ID3D11Texture2D, Release<ID3D11Texture2D>>;
using texture1d_t = util::safe_ptr<ID3D11Texture1D, Release<ID3D11Texture1D>>;
using resource_t = util::safe_ptr<IDXGIResource, Release<IDXGIResource>>;
using resource1_t = util::safe_ptr<IDXGIResource1, Release<IDXGIResource1>>;
using multithread_t = util::safe_ptr<ID3D11Multithread, Release<ID3D11Multithread>>;
using vs_t = util::safe_ptr<ID3D11VertexShader, Release<ID3D11VertexShader>>;
using ps_t = util::safe_ptr<ID3D11PixelShader, Release<ID3D11PixelShader>>;
using blend_t = util::safe_ptr<ID3D11BlendState, Release<ID3D11BlendState>>;
using input_layout_t = util::safe_ptr<ID3D11InputLayout, Release<ID3D11InputLayout>>;
using render_target_t = util::safe_ptr<ID3D11RenderTargetView, Release<ID3D11RenderTargetView>>;
using shader_res_t = util::safe_ptr<ID3D11ShaderResourceView, Release<ID3D11ShaderResourceView>>;
using buf_t = util::safe_ptr<ID3D11Buffer, Release<ID3D11Buffer>>;
using raster_state_t = util::safe_ptr<ID3D11RasterizerState, Release<ID3D11RasterizerState>>;
using sampler_state_t = util::safe_ptr<ID3D11SamplerState, Release<ID3D11SamplerState>>;
using blob_t = util::safe_ptr<ID3DBlob, Release<ID3DBlob>>;
using depth_stencil_state_t = util::safe_ptr<ID3D11DepthStencilState, Release<ID3D11DepthStencilState>>;
using depth_stencil_view_t = util::safe_ptr<ID3D11DepthStencilView, Release<ID3D11DepthStencilView>>;
using keyed_mutex_t = util::safe_ptr<IDXGIKeyedMutex, Release<IDXGIKeyedMutex>>;
this->texture = std::move(texture);
}
namespace video {
using device_t = util::safe_ptr<ID3D11VideoDevice, Release<ID3D11VideoDevice>>;
using ctx_t = util::safe_ptr<ID3D11VideoContext, Release<ID3D11VideoContext>>;
using processor_t = util::safe_ptr<ID3D11VideoProcessor, Release<ID3D11VideoProcessor>>;
using processor_out_t = util::safe_ptr<ID3D11VideoProcessorOutputView, Release<ID3D11VideoProcessorOutputView>>;
using processor_in_t = util::safe_ptr<ID3D11VideoProcessorInputView, Release<ID3D11VideoProcessorInputView>>;
using processor_enum_t = util::safe_ptr<ID3D11VideoProcessorEnumerator, Release<ID3D11VideoProcessorEnumerator>>;
} // namespace video
texture2d_t texture;
shader_res_t input_res;
class hwdevice_t;
struct cursor_t {
std::vector<std::uint8_t> img_data;
D3D11_VIEWPORT cursor_view;
DXGI_OUTDUPL_POINTER_SHAPE_INFO shape_info;
int x, y;
bool visible;
};
bool visible;
};
class gpu_cursor_t {
public:
gpu_cursor_t():
cursor_view { 0, 0, 0, 0, 0.0f, 1.0f } {};
void
set_pos(LONG rel_x, LONG rel_y, bool visible) {
cursor_view.TopLeftX = rel_x;
cursor_view.TopLeftY = rel_y;
class duplication_t {
public:
dup_t dup;
bool has_frame {};
bool use_dwmflush {};
this->visible = visible;
}
capture_e next_frame(DXGI_OUTDUPL_FRAME_INFO &frame_info, std::chrono::milliseconds timeout, resource_t::pointer *res_p);
capture_e reset(dup_t::pointer dup_p = dup_t::pointer());
capture_e release_frame();
void
set_texture(LONG width, LONG height, texture2d_t &&texture) {
cursor_view.Width = width;
cursor_view.Height = height;
~duplication_t();
};
this->texture = std::move(texture);
}
class display_base_t : public display_t {
public:
int init(const ::video::config_t &config, const std::string &display_name);
capture_e capture(snapshot_cb_t &&snapshot_cb, std::shared_ptr<img_t> img, bool *cursor) override;
texture2d_t texture;
shader_res_t input_res;
std::chrono::nanoseconds delay;
D3D11_VIEWPORT cursor_view;
factory1_t factory;
adapter_t adapter;
output_t output;
device_t device;
device_ctx_t device_ctx;
duplication_t dup;
bool visible;
};
DXGI_FORMAT capture_format;
D3D_FEATURE_LEVEL feature_level;
class duplication_t {
public:
dup_t dup;
bool has_frame {};
bool use_dwmflush {};
typedef enum _D3DKMT_SCHEDULINGPRIORITYCLASS {
D3DKMT_SCHEDULINGPRIORITYCLASS_IDLE,
D3DKMT_SCHEDULINGPRIORITYCLASS_BELOW_NORMAL,
D3DKMT_SCHEDULINGPRIORITYCLASS_NORMAL,
D3DKMT_SCHEDULINGPRIORITYCLASS_ABOVE_NORMAL,
D3DKMT_SCHEDULINGPRIORITYCLASS_HIGH,
D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME
} D3DKMT_SCHEDULINGPRIORITYCLASS;
capture_e
next_frame(DXGI_OUTDUPL_FRAME_INFO &frame_info, std::chrono::milliseconds timeout, resource_t::pointer *res_p);
capture_e
reset(dup_t::pointer dup_p = dup_t::pointer());
capture_e
release_frame();
typedef NTSTATUS WINAPI (*PD3DKMTSetProcessSchedulingPriorityClass)(HANDLE, D3DKMT_SCHEDULINGPRIORITYCLASS);
~duplication_t();
};
virtual bool is_hdr() override;
virtual bool get_hdr_metadata(SS_HDR_METADATA &metadata) override;
class display_base_t: public display_t {
public:
int
init(const ::video::config_t &config, const std::string &display_name);
capture_e
capture(snapshot_cb_t &&snapshot_cb, std::shared_ptr<img_t> img, bool *cursor) override;
protected:
int get_pixel_pitch() {
return (capture_format == DXGI_FORMAT_R16G16B16A16_FLOAT) ? 8 : 4;
}
std::chrono::nanoseconds delay;
const char *dxgi_format_to_string(DXGI_FORMAT format);
const char *colorspace_to_string(DXGI_COLOR_SPACE_TYPE type);
factory1_t factory;
adapter_t adapter;
output_t output;
device_t device;
device_ctx_t device_ctx;
duplication_t dup;
virtual capture_e snapshot(img_t *img, std::chrono::milliseconds timeout, bool cursor_visible) = 0;
virtual int complete_img(img_t *img, bool dummy) = 0;
virtual std::vector<DXGI_FORMAT> get_supported_sdr_capture_formats() = 0;
virtual std::vector<DXGI_FORMAT> get_supported_hdr_capture_formats() = 0;
};
DXGI_FORMAT capture_format;
D3D_FEATURE_LEVEL feature_level;
class display_ram_t : public display_base_t {
public:
virtual capture_e snapshot(img_t *img, std::chrono::milliseconds timeout, bool cursor_visible) override;
typedef enum _D3DKMT_SCHEDULINGPRIORITYCLASS {
D3DKMT_SCHEDULINGPRIORITYCLASS_IDLE,
D3DKMT_SCHEDULINGPRIORITYCLASS_BELOW_NORMAL,
D3DKMT_SCHEDULINGPRIORITYCLASS_NORMAL,
D3DKMT_SCHEDULINGPRIORITYCLASS_ABOVE_NORMAL,
D3DKMT_SCHEDULINGPRIORITYCLASS_HIGH,
D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME
} D3DKMT_SCHEDULINGPRIORITYCLASS;
std::shared_ptr<img_t> alloc_img() override;
int dummy_img(img_t *img) override;
int complete_img(img_t *img, bool dummy) override;
std::vector<DXGI_FORMAT> get_supported_sdr_capture_formats() override;
std::vector<DXGI_FORMAT> get_supported_hdr_capture_formats() override;
typedef NTSTATUS WINAPI (*PD3DKMTSetProcessSchedulingPriorityClass)(HANDLE, D3DKMT_SCHEDULINGPRIORITYCLASS);
int init(const ::video::config_t &config, const std::string &display_name);
virtual bool
is_hdr() override;
virtual bool
get_hdr_metadata(SS_HDR_METADATA &metadata) override;
cursor_t cursor;
D3D11_MAPPED_SUBRESOURCE img_info;
texture2d_t texture;
};
protected:
int
get_pixel_pitch() {
return (capture_format == DXGI_FORMAT_R16G16B16A16_FLOAT) ? 8 : 4;
}
class display_vram_t : public display_base_t, public std::enable_shared_from_this<display_vram_t> {
public:
virtual capture_e snapshot(img_t *img, std::chrono::milliseconds timeout, bool cursor_visible) override;
const char *
dxgi_format_to_string(DXGI_FORMAT format);
const char *
colorspace_to_string(DXGI_COLOR_SPACE_TYPE type);
std::shared_ptr<img_t> alloc_img() override;
int dummy_img(img_t *img_base) override;
int complete_img(img_t *img_base, bool dummy) override;
std::vector<DXGI_FORMAT> get_supported_sdr_capture_formats() override;
std::vector<DXGI_FORMAT> get_supported_hdr_capture_formats() override;
virtual capture_e
snapshot(img_t *img, std::chrono::milliseconds timeout, bool cursor_visible) = 0;
virtual int
complete_img(img_t *img, bool dummy) = 0;
virtual std::vector<DXGI_FORMAT>
get_supported_sdr_capture_formats() = 0;
virtual std::vector<DXGI_FORMAT>
get_supported_hdr_capture_formats() = 0;
};
int init(const ::video::config_t &config, const std::string &display_name);
class display_ram_t: public display_base_t {
public:
virtual capture_e
snapshot(img_t *img, std::chrono::milliseconds timeout, bool cursor_visible) override;
std::shared_ptr<platf::hwdevice_t> make_hwdevice(pix_fmt_e pix_fmt) override;
std::shared_ptr<img_t>
alloc_img() override;
int
dummy_img(img_t *img) override;
int
complete_img(img_t *img, bool dummy) override;
std::vector<DXGI_FORMAT>
get_supported_sdr_capture_formats() override;
std::vector<DXGI_FORMAT>
get_supported_hdr_capture_formats() override;
sampler_state_t sampler_linear;
int
init(const ::video::config_t &config, const std::string &display_name);
blend_t blend_alpha;
blend_t blend_invert;
blend_t blend_disable;
cursor_t cursor;
D3D11_MAPPED_SUBRESOURCE img_info;
texture2d_t texture;
};
ps_t scene_ps;
vs_t scene_vs;
class display_vram_t: public display_base_t, public std::enable_shared_from_this<display_vram_t> {
public:
virtual capture_e
snapshot(img_t *img, std::chrono::milliseconds timeout, bool cursor_visible) override;
gpu_cursor_t cursor_alpha;
gpu_cursor_t cursor_xor;
std::shared_ptr<img_t>
alloc_img() override;
int
dummy_img(img_t *img_base) override;
int
complete_img(img_t *img_base, bool dummy) override;
std::vector<DXGI_FORMAT>
get_supported_sdr_capture_formats() override;
std::vector<DXGI_FORMAT>
get_supported_hdr_capture_formats() override;
texture2d_t last_frame_copy;
int
init(const ::video::config_t &config, const std::string &display_name);
std::atomic<uint32_t> next_image_id;
};
} // namespace platf::dxgi
std::shared_ptr<platf::hwdevice_t>
make_hwdevice(pix_fmt_e pix_fmt) override;
sampler_state_t sampler_linear;
blend_t blend_alpha;
blend_t blend_invert;
blend_t blend_disable;
ps_t scene_ps;
vs_t scene_vs;
gpu_cursor_t cursor_alpha;
gpu_cursor_t cursor_xor;
texture2d_t last_frame_copy;
std::atomic<uint32_t> next_image_id;
};
} // namespace platf::dxgi
#endif