Support Rumble on Windows
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@@ -7,9 +7,11 @@
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#include <bitset>
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#include <filesystem>
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#include <functional>
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#include <mutex>
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#include <string>
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#include "sunshine/thread_safe.h"
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#include "sunshine/utility.h"
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struct sockaddr;
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@@ -34,6 +36,18 @@ constexpr std::uint16_t B = 0x2000;
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constexpr std::uint16_t X = 0x4000;
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constexpr std::uint16_t Y = 0x8000;
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struct rumble_t {
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KITTY_DEFAULT_CONSTR(rumble_t)
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rumble_t(std::uint16_t id, std::uint16_t lowfreq, std::uint16_t highfreq)
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: id { id }, lowfreq { lowfreq }, highfreq { highfreq } {}
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std::uint16_t id;
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std::uint16_t lowfreq;
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std::uint16_t highfreq;
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};
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using rumble_queue_t = safe::mail_raw_t::queue_t<rumble_t>;
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namespace speaker {
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enum speaker_e {
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FRONT_LEFT,
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@@ -243,7 +257,7 @@ void scroll(input_t &input, int distance);
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void keyboard(input_t &input, uint16_t modcode, bool release);
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void gamepad(input_t &input, int nr, const gamepad_state_t &gamepad_state);
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int alloc_gamepad(input_t &input, int nr);
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int alloc_gamepad(input_t &input, int nr, rumble_queue_t &&rumble_queue);
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void free_gamepad(input_t &input, int nr);
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#define SERVICE_NAME "Sunshine"
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