Refactor gamepad device creation
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@@ -89,7 +89,7 @@ void move_mouse(input_t &input, int deltaX, int deltaY);
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void button_mouse(input_t &input, int button, bool release);
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void scroll(input_t &input, int distance);
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void keyboard(input_t &input, uint16_t modcode, bool release);
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void gamepad(input_t &input, int controller, const gamepad_state_t &gamepad_state);
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void gamepad(input_t &input, int nr, const gamepad_state_t &gamepad_state);
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}
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#endif //SUNSHINE_COMMON_H
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